Coming from a multimedia background, I've always struggled to convey what I see as the pre-eminent importance of interfaces to people in the games industry, or even just gamers in general. Some know what I mean, others think I'm focusing on the wrong thing.
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I found
this article interesting, not because of the PS Move stuff, but because of what
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As a game designer I was constantly complaining about the fucking horrible UI in the games we worked on, but no one seemed to understand or care.
I love this. I love it!
I don't have much else to say.
I also do not like (Western) RPG UI layouts. I never have. I have always found them counter-intuitive, especially MMORPGs. Inventory systems is another thing I hate with a passion, and Western RPG's again are the biggest offender. I went into a lengthy 2 hours discussion about inventory systems with a friend recently, but the only conclusion we could agree to come to was that it depends on the game type and style as to what inventory system you should/could use.
But progress... wow, that is a word that in many aspects of game development, is meaningless. Technology progresses, but in many other areas we are so far behind.
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I can understand why having a UI designer is really important - I mean, a dedicated designer. And one with more power to decide that kind of important shit than Peter was given, for e.g. :P But it seems that UI, like sound, is something that people only give a nod to, rather than making it a key experience of the game.
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1) We had no UI designer to start with
2) Screen real estate was absolutely minimal
3) Microsoft (need I say more?)
But UI designers are definitely important. When you look at games like GRID and err.. forgot the other ones I had in my brain, it goes to show than an awesome UI can really make a HUGE difference.
And yes - sound too! Something a certain company (cough, cough, Krome, cough) should definitely invest in since the last genius left.
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I suppose also if you think back to older games, I think sound stands out as possibly THE top thing. When I think of NES games, I remember the music more than anything else. You can play me the soundtrack from Faxanadu, and all of a sudden the images, sound effects, monsters and everything comes flooding back. These days, it's not really the case, it's more like music is just added as ambiance.
And yeah... I felt sorry for Peter. He also had problems with the other UI designer that came along too though. Ahhh, the games industry. Never enter it unless you want your childhood dreams smashed. Haahahaha!
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http://gdc.gamespot.com/story/6253430/silent-hill-composer-tunes-into-perfect-sound
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Akira Yamaoka also features a lot on Bemani soundtracks (Beatmania, DDR etc).
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