I just completed Gensou Suikoden II for the first time today. GS2 easily secured a spot near the very
top of my list of favourite games. The story is wonderful and compelling,
the gameplay mechanics are nicely balanced, the character development and
side stories are excellent. I'm very impressed with the overall design of
this game, and I truly enjoyed interacting in the world of GS2.
Now for the venom directed at Konami...
Keep my praise of GS2 in mind as I proceed to harshly criticize the publisher of
GS2. Konami, publisher of the Suikoden series, has earned themselves a
place on the list of companies Jyasu hates due to the wonderful treatment
they gave GS2.
Let's start with bugs. Konami actually released GS2 despite the fact
that the game has a painfully long list of bugs, some of them quite severe.
Most of the bugs are present in the main storyline sequences, so there is no
excuse for QA to have missed
them. I wonder if Konami even bothered with QA on this game; it's quite
possible they first found out about these bugs only after release. Each bug
mars the beauty of the game, ultimately hurting the artists who put so much
effort into this game, only to have their music mangled and their dialogues
butchered.
Now it's easy to blame the game engine programmers and the translators
for these bugs, but the simple truth is that mistakes happen. This is why
publishers (in theory) have QA departments and editors, to keep at least
some of the mistakes from making it into release. As a verification
engineer, I know I would be ashamed to let something go by me with the
problems GS2 has.
On top of that, it seems that Konami did not handle GS2's release well at
all. With indications that Konami recalled and destroyed unsold stock of
the game earlier than usual, one can't help but believe Konami had as much
respect for GS2 during its release as they obviously had during its
development -- none at all. I suspect this was a belated effort to save
face after their QA failures, but the noble response would've been to go
back and fix the mistakes.
If GS2 had only a mediocre story, so-so characters, or was lacking in
side stories, I wouldn't mind so much and I wouldn't be ranting now. I
probably would've just stopped playing. But the game itself is so
compelling and intriguing, I can't help but be angry that Konami treated GS2
so poorly.
Here's a list of my ``favourite'' bugs in GS2. Note that most of these are
technical errors, not design or story problems (I'll limit it to 10 for now):
- Banner Village game crash -- several unanticipated event sequences will
crash the game during a sidequest.
- Highway Village bug -- can get the game engine to drop to 2 FPS.
- Audio tracks that stutter or do not loop correctly.
- Audio tracks that refuse to play, including most vocal tracks, one major battle theme,
and surprisingly the ending.
- Translation errors; entire dialogues that were not translated; grammatical
and spelling errors; charset problems; etc. These errors are pervasive in the
game and are quite difficult to ignore after awhile.
- ``TcDohl''.
- Matilda access bug.
- Haunted Rockaxe -- someone's opening the doors, but it sure isn't me...
- Missed button presses on controller in certain menus.
- Design flaws in major battle interface -- notably, confirm ``Wait'' commands.
Okay, I'm done ranting for now. If I'm not careful this rant will grow to
be as long as my Xenogears rant (yikes!).
All in all, it's quite a feat that I rank GS2 so highly despite all the problems with the game. ...or maybe I'm just a sucker for games that don't receive any attention from their publishers?