N. K. Jemisin argues, in "But, but, but - WHY does magic have to make sense?"
http://nkjemisin.com/2012/06/but-but-but-why-does-magic-have-to-make-sense/ that magic in a story shouldn't have to make sense, because
This is magic we’re
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Anyway- I agree that magic must be consistent because if not, it's just another Deus Ex Machina waiting in the wings; as a frequent sci-fi/alternate history and occasional fantasy reader, I HATE Deus Ex Machina apperances. That a certain story's devices might make room for one- whether it be by means of magic or "convenient" sci-fi principles- makes the story (and by extension, the writer) very, very weak and usually not worth reading.
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I was thinking about this in connection with siege spells: the Bible not only explicitly says that God can bring down cities (note the fate of Jericho), but both Old and New Testaments then spend long amounts of verbiage exploring the implications of this concept -- that a city to be secure must be in good standing with God. Likewise, Tolkien's more powerful beings could smash ordinary vertical fortifications, with the result that the really strong fortresses were shielded by magic (Barad-dur) or were gigantic subterranean bunker-complexes with multiple vallations (Angband). Even mortal-built Minas Tirith of Gondor employed multiple walls in order to resist siege engines and presumably also siege spells ( ... )
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Every monster must have restrictions, must have weaknesses, must have things that can kill it. The same goes for every animal, and so on. Magic like everything else must have balance, otherwise your world makes no sense. It must have limitations, it must have rules. If it doesn't people will quickly realize it when they read the story. You don't have to explain the rules, unless to clarify something that might otherwise appear to violate them, but you must follow them.
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-Umberto Eco
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