ARCANE MARK;; Type: Universal Level: Novice Components: Verbal and Somatic Casting Time: Focus Range: 0ft Effect: One personal rune or mark, all of which must fit within 1 sq. ft. Duration: Permanent
This spell allows you to inscribe your personal rune or mark, which can consist of no more than six characters. The writing can be visible or invisible. An arcane mark spell enables you to etch the rune upon any substance without harm to the material upon which it is placed. If an invisible mark is made, a detect magic spell causes it to glow and be visible, though not necessarily understandable.
See invisibility, true seeing, a gem of seeing, or a robe of eyes likewise allows the user to see an invisible arcane mark. A read magic spell reveals the words, if any. The mark cannot be dispelled, but it can be removed by the caster or by an erase spell.
If an arcane mark is placed on a living being, normal wear gradually causes the effect to fade in about a month.
ACID SHEATH;; Type: Conjuration Level: Acolyte Components: Verbal, Somatic, Material, and Focus Casting Time: Focus Range: Personal Duration: 2mins
This spell creates an acid shield around your person. Any creature striking you with its body does normal damage, but at the same time the attacker takes damage as if burned by hydrochloric acid.
BLACK TENTACLES;imitativelyJune 14 2009, 08:34:53 UTC
BLACK TENTACLES;; Type: Conjuration Level: Novice Components: Verbal, Somatic and Material Casting Time: Focus Range: Medium (300ft); 20ft-radius Duration: 2mins
This spell conjures a field of rubbery black tentacles, each 10 feet long. These waving members seem to spring forth from the earth, floor, or whatever surface is underfoot-including water. They grasp and entwine around creatures that enter the area, holding them fast and crushing them with great strength. The tentacles are immune to all types of damage.
Once the tentacles grapple an opponent, the tentacles continue to crush the opponent until the spell ends or the opponent escapes. Any creature that enters the area of the spell is immediately attacked by the tentacles. Even creatures who aren’t grappling with the tentacles may move through the area at only half normal speed.
Material Component A piece of tentacle from a giant octopus or a giant squid.
BALL LIGHTNING;imitativelyJune 14 2009, 09:38:38 UTC
BALL LIGHTNING;; Type: Evocation Level: Acolyte Components: Verbal, Somatic, and Material Casting Time: Focus Range: Medium (300ft) Duration: 2mins
With a circuitous pass of your hand through the air, a crackling ball of lightning appears before you, accompanied by the smell of ozone. You a create 5-foot-diameter ball of concentrated electricity that rolls in whichever direction you point, dealing damage to everything it strikes.
Material Component A handful of copper and iron pellets. Material Component A fish tooth.
COLOR SPRAY; Type: Illusion Level: Novice Components: Verbal, Somatic, and Material Casting Time: Focus Range: 15ft, Cone-Shaped Burst Duration: Instantaneous
A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious.
DETECT MAGIC;imitativelyJune 14 2009, 06:41:07 UTC
DETECT MAGIC; Type: Divination Level: Novice Components: Verbal, Somatic Casting Time: Focus Range: 60 ft. Area: Cone-shaped emanation Duration: Concentration, up to 1 min./level.
You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject, as follows, starting increments of six: - The presence or absence of magical auras. - The number of different magical auras and the power of the most potent aura. - The strength and location of each aura.
A Note: Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
DISPEL MAGIC;imitativelyJune 14 2009, 08:16:48 UTC
DISPEL MAGIC; Type: Transmutation Level: Novice Components: Verbal and Somatic Casting Time: Focus Range: Medium (300ft) Target: One spellcaster, creature, or object; or 20-ft.-radius burst Duration: 20hrs or until destination is reached
You can use dispel magic to end ongoing spells that have been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, to end ongoing spells (or at least their effects) within an area, or to counter another spellcaster’s spell. A dispelled spell ends as if its duration had expired. Some spells, as detailed in their descriptions, can’t be defeated by dispel magic. Dispel magic can dispel (but not counter) spell-like effects just as it does spells.
Note: The effect of a spell with an instantaneous duration can’t be dispelled, because the magical effect is already over before the dispel magic can take effect.
You choose to use dispel magic in one of three ways: a targeted dispel, an area dispel, or a counterspell:
Targeted DispelOne object, creature, or spell is
( ... )
A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves). The creature’s equipment is likewise protected.
Endure elements doesn’t provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.
EXPLOSIVE RUNES;imitativelyJune 14 2009, 08:16:09 UTC
EXPLOSIVE RUNES; Type: Abjuration Level: Novice Components: Verbal and Somatic Casting Time: Focus Range: Touch Target: One touched object up to 10bs Duration: Permanent until discharged
You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The runes detonate when read, and anyone next to the runes (close enough to read them) takes the full damage, as does any other creature within 10 feet of the runes. The object on which the runes were written also takes full damage .
You and any characters you specifically instruct can read the protected writing without triggering the runes. Likewise, you can remove the runes whenever desired. Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the runes and failing to do so triggers the explosion.
Note: Magic traps such as explosive runes are hard to detect and disable.
Comments 64
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Type: Universal
Level: Novice
Components: Verbal and Somatic
Casting Time: Focus
Range: 0ft
Effect: One personal rune or mark, all of which must fit within 1 sq. ft.
Duration: Permanent
This spell allows you to inscribe your personal rune or mark, which can consist of no more than six characters. The writing can be visible or invisible. An arcane mark spell enables you to etch the rune upon any substance without harm to the material upon which it is placed. If an invisible mark is made, a detect magic spell causes it to glow and be visible, though not necessarily understandable.
See invisibility, true seeing, a gem of seeing, or a robe of eyes likewise allows the user to see an invisible arcane mark. A read magic spell reveals the words, if any. The mark cannot be dispelled, but it can be removed by the caster or by an erase spell.
If an arcane mark is placed on a living being, normal wear gradually causes the effect to fade in about a month.
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Type: Conjuration
Level: Acolyte
Components: Verbal, Somatic, Material, and Focus
Casting Time: Focus
Range: Personal
Duration: 2mins
This spell creates an acid shield around your person. Any creature striking you with its body does normal damage, but at the same time the attacker takes damage as if burned by hydrochloric acid.
Material Components
A handful of dead fire ants
Focus
A glass sculpture of a humanoid
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Type: Conjuration
Level: Novice
Components: Verbal, Somatic and Material
Casting Time: Focus
Range: Medium (300ft); 20ft-radius
Duration: 2mins
This spell conjures a field of rubbery black tentacles, each 10 feet long. These waving members seem to spring forth from the earth, floor, or whatever surface is underfoot-including water. They grasp and entwine around creatures that enter the area, holding them fast and crushing them with great strength. The tentacles are immune to all types of damage.
Once the tentacles grapple an opponent, the tentacles continue to crush the opponent until the spell ends or the opponent escapes. Any creature that enters the area of the spell is immediately attacked by the tentacles. Even creatures who aren’t grappling with the tentacles may move through the area at only half normal speed.
Material Component
A piece of tentacle from a giant octopus or a giant squid.
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Type: Transmutation
Level: Acolyte
Components: Verbal and Somatic
Casting Time: Focus
Range: Close (75ft)
Duration: 24hrs ( ... )
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Type: Evocation
Level: Acolyte
Components: Verbal, Somatic, and Material
Casting Time: Focus
Range: Medium (300ft)
Duration: 2mins
With a circuitous pass of your hand through the air, a crackling ball of lightning appears before you, accompanied by the smell of ozone. You a create 5-foot-diameter ball of concentrated electricity that rolls in whichever direction you point, dealing damage to everything it strikes.
Material Component
A handful of copper and iron pellets.
Material Component
A fish tooth.
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Type: Illusion
Level: Novice
Components: Verbal, Somatic, and Material
Casting Time: Focus
Range: 15ft, Cone-Shaped Burst
Duration: Instantaneous
A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious.
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Type: Divination
Level: Novice
Components: Verbal, Somatic
Casting Time: Focus
Range: 60 ft.
Area: Cone-shaped emanation
Duration: Concentration, up to 1 min./level.
You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject, as follows, starting increments of six:
- The presence or absence of magical auras.
- The number of different magical auras and the power of the most potent aura.
- The strength and location of each aura.
A Note: Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
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Type: Divination
Level: Novice
Components: Verbal, Somatic
Casting Time: Focus
Range: Close (75ft)
Area: One creature, one object, or a 5-ft. cube
Duration: Instantaneous
You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison, as well.
A Note: The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
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Type: Transmutation
Level: Novice
Components: Verbal and Somatic
Casting Time: Focus
Range: Medium (300ft)
Target: One spellcaster, creature, or object; or 20-ft.-radius burst
Duration: 20hrs or until destination is reached
You can use dispel magic to end ongoing spells that have been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, to end ongoing spells (or at least their effects) within an area, or to counter another spellcaster’s spell. A dispelled spell ends as if its duration had expired. Some spells, as detailed in their descriptions, can’t be defeated by dispel magic. Dispel magic can dispel (but not counter) spell-like effects just as it does spells.
Note: The effect of a spell with an instantaneous duration can’t be dispelled, because the magical effect is already over before the dispel magic can take effect.
You choose to use dispel magic in one of three ways: a targeted dispel, an area dispel, or a counterspell:
Targeted DispelOne object, creature, or spell is ( ... )
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Type: Evocation
Level: Novice
Components: Verbal and Somatic
Casting Time: Focus
Range: Touch
Duration: 24 hours
A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves). The creature’s equipment is likewise protected.
Endure elements doesn’t provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.
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Type: Abjuration
Level: Novice
Components: Verbal and Somatic
Casting Time: Focus
Range: Touch
Target: One touched object up to 10bs
Duration: Permanent until discharged
You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The runes detonate when read, and anyone next to the runes (close enough to read them) takes the full damage, as does any other creature within 10 feet of the runes. The object on which the runes were written also takes full damage .
You and any characters you specifically instruct can read the protected writing without triggering the runes. Likewise, you can remove the runes whenever desired. Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the runes and failing to do so triggers the explosion.
Note: Magic traps such as explosive runes are hard to detect and disable.
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Type: Evocation
Level: Novice
Components: Verbal and Somatic
Casting Time: Focus
Range: 20ft
Duration: Instantaneous
Energy of any kind wells up inside of you and explodes outwards in a furious burst
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