SPELL LIST

Apr 26, 2009 17:10


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imitatively June 14 2009, 05:33:11 UTC
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DETECT MAGIC; imitatively June 14 2009, 06:41:07 UTC
DETECT MAGIC;
Type: Divination
Level: Novice
Components: Verbal, Somatic
Casting Time: Focus
Range: 60 ft.
Area: Cone-shaped emanation
Duration: Concentration, up to 1 min./level.

You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject, as follows, starting increments of six:
- The presence or absence of magical auras.
- The number of different magical auras and the power of the most potent aura.
- The strength and location of each aura.

A Note: Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

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DETECT POISON; imitatively June 14 2009, 06:43:11 UTC
DETECT POISON;
Type: Divination
Level: Novice
Components: Verbal, Somatic
Casting Time: Focus
Range: Close (75ft)
Area: One creature, one object, or a 5-ft. cube
Duration: Instantaneous

You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison, as well.

A Note: The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

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DISPEL MAGIC; imitatively June 14 2009, 08:16:48 UTC
DISPEL MAGIC;
Type: Transmutation
Level: Novice
Components: Verbal and Somatic
Casting Time: Focus
Range: Medium (300ft)
Target: One spellcaster, creature, or object; or 20-ft.-radius burst
Duration: 20hrs or until destination is reached

You can use dispel magic to end ongoing spells that have been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, to end ongoing spells (or at least their effects) within an area, or to counter another spellcaster’s spell. A dispelled spell ends as if its duration had expired. Some spells, as detailed in their descriptions, can’t be defeated by dispel magic. Dispel magic can dispel (but not counter) spell-like effects just as it does spells.

Note: The effect of a spell with an instantaneous duration can’t be dispelled, because the magical effect is already over before the dispel magic can take effect.

You choose to use dispel magic in one of three ways: a targeted dispel, an area dispel, or a counterspell:

Targeted DispelOne object, creature, or spell is ( ... )

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DARKNESS; imitatively June 14 2009, 08:17:22 UTC
DARKNESS;
Type: Evocation
Level: Novice
Components: Verbal, Somatic, Material
Casting Time: Focus
Range: Touch
Duration: Two minutes

This spell causes an object to radiate shadowy illumination out to a 20-foot radius. All creatures in the area gain concealment (20% miss chance). Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness.

Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of lower level. Higher level light spells are not affected by darkness.

If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed.

Darkness counters or dispels any light spell of equal or lower spell level.

Arcane Material Component
A bit of bat fur and either a drop of pitch or a piece of coal.

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DAYLIGHT; imitatively June 14 2009, 08:25:09 UTC
DAYLIGHT;
Type: Evocation
Level: Novice
Components: Verbal, Somatic, Material
Casting Time: Focus
Range: Touch
Duration: 200mins

The object touched sheds light as bright as full daylight in a 60-foot radius, and dim light for an additional 60 feet beyond that. Creatures that take penalties in bright light also take them while within the radius of this magical light. Despite its name, this spell is not the equivalent of daylight for the purposes of creatures that are damaged or destroyed by bright light.

If daylight is cast on a small object that is then placed inside or under a light-proof covering, the spell’s effects are blocked until the covering is removed.

Daylight brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect.

Daylight counters or dispels any darkness spell of equal or lower level, such as darkness.

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DISINTEGRATE; imitatively June 14 2009, 09:00:55 UTC
DISINTEGRATE;;
Type: Transmutation
Level: Master
Components: Verbal Somatic, and Material
Casting Time: Focus
Range: Medium (300ft)
Duration: Instantaneous

A thin, green ray springs from your pointing finger. Any creature struck by the ray takes damage and is entirely disintegrated if slain by the spell, leaving behind only a trace of fine dust. A disintegrated creature’s equipment is unaffected.

When used against an object, the ray simply disintegrates as much as one 10-foot cube of nonliving matter. Thus, the spell disintegrates only part of any very large object or structure targeted. The ray affects even objects constructed entirely of force, such as forceful hand or a wall of force, but not magical effects such as a globe of invulnerability or an antimagic field.

Only the first creature or object struck can be affected; that is, the ray affects only one target per casting.

Arcane Material Component
A lodestone and a pinch of dust.

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