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Comments 8

scifinut January 15 2012, 01:18:37 UTC
I'm a big fan of this macro.

I'm also a big fan of traditional animation. Even if they use CGI techniques for some of the harder bits, it shows a LOT more talent and love for something to do it longhand.

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ericadawn16 January 15 2012, 01:41:19 UTC
YES!!!!

That is awesome.

It depends because bad hand-drawn and bad CGI are both horribly bad. Lilo & Stitch is amazingly beautiful but then there's the lantern scene in Tangled and...

I'm torn.

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yurasama_love January 15 2012, 03:34:43 UTC
Love it~~~
I'm a bigger fan of traditional hand-drawn animation although I don't mind when CGI is integrated a la Beauty and the Beast. I think it's because traditional hand-drawn was what I grew up watching.

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callmeromana January 15 2012, 08:46:58 UTC
Asking what you ask is much like asking what is better - a paper book or an e-book, or an acoustic guitar Vs electric... The point is what you get after all, and these are but instruments, I think.
Personally, I like traditional hand-drawn a bit more because it usually looks more "natural" but I'm so terribly old-fashioned :)

PS Nicey macro!

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aiffe January 15 2012, 10:17:21 UTC
I'm an amateur animator, and I think people are a bit too hard on CG....but I also do prefer hand-drawn. Hand-drawn is also a lot easier for me to do, and a lot easier to get started with without a lot of training or expensive programs. There are ten-year-olds on YouTube making very basic animations with Paint and Windows Movie Maker. I like that it has such a low entry level and encourages creativity. If you can draw a picture, you can do 2D animation.

I think both are capable of being stunning, or, well...crappy. I wish we'd see more CG like Final Fantasy: Advent Children, though. A lot of the American animation is more cartoonish and cutesy, which is nice, but I think people would be more convinced of what CG could achieve when it's beautiful like that.

CG as art is something seen a lot in gaming, too. I think we've all seen some scene in a game that took our breath away. 2D just wouldn't work for that in the same way.

I know someone who is a CGI animator, and she's showed me that it's actually more work to animate that way, ( ... )

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