Leave a comment

Comments 12

paintbox May 24 2015, 21:16:13 UTC
If the gif is 500px wide you can't really have it more than 25 frames long, often times shorter. You can have more frames in a smaller size as obviously the size difference affects the file size. Also if it's colour, making it black and white instead will make the file size smaller.

I don't know if you're already doing this, but when you import the file to Photoshop, click the "Limit to every 2 frames" as it's not necessary to have more than that and will help your file size.

I make gifs in CS3 too, and I've found making each frame 0.08 long generally gets the speed just right.

I hope this is what you meant?

Reply

beetle_breath May 24 2015, 21:59:45 UTC
I guess I'm terrible at explaining stuff. Argh! Sorry no, I know how to do that. I mean, so I have two separate scenes, right? But I want scene 1 to play out and stop, before scene 2 starts.

I know the easiest way to do this is to put both scenes in the same canvas.

um, here's a crappy example of what I mean:
2 separate images:


... )

Reply

havers May 25 2015, 16:45:51 UTC
Oh yes, I can feel your pain. Timing gifs is not funny.

If you use two canvas to have the 2MB for the single gif you have to count the time gif 1 is running (multiply the run time of one frame with the frame number). In gif 2 create an empty frame and place it on the first place (left). It has to run the whole time gif 1 is playing. In gif 1 you have to create an empty frame and place it at the end (right) which has to run the whole time gif 2 is playing.

Cross your fingers if it will work out like you planned it.


... )

Reply

havers May 25 2015, 17:13:04 UTC
And I see, it's not working...doink.

Reply


poke_nyaa May 25 2015, 01:36:02 UTC
There's size limit too, around 2mb sorry not really remember

Reply

beetle_breath May 25 2015, 03:12:33 UTC
Yeah, I know, that's why I dislike the one canvas trick. :/

Reply


Leave a comment

Up