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havers May 25 2015, 16:45:51 UTC
Oh yes, I can feel your pain. Timing gifs is not funny.

If you use two canvas to have the 2MB for the single gif you have to count the time gif 1 is running (multiply the run time of one frame with the frame number). In gif 2 create an empty frame and place it on the first place (left). It has to run the whole time gif 1 is playing. In gif 1 you have to create an empty frame and place it at the end (right) which has to run the whole time gif 2 is playing.

Cross your fingers if it will work out like you planned it.




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havers May 25 2015, 17:13:04 UTC
And I see, it's not working...doink.

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beetle_breath May 25 2015, 21:52:11 UTC
Thanks I'll try that. Dunno why I didn't think of that. (I'm kind of dumb ^^;)

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havers May 25 2015, 22:03:43 UTC
I hope your gifs will turn out the way you want.

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beetle_breath May 25 2015, 23:52:50 UTC
Bah, no. It worked for a second but got out of sync somehow.

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sanya4 May 26 2015, 12:10:14 UTC
The problem with this method (two separate gifs) is that our browsers don't always load all the gifs in a photoset at exactly the same time. Sometimes your gifs will be perfectly in sync, but most of the times they won't be.

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beetle_breath May 26 2015, 17:35:22 UTC
curses. ok fine, tiny little gifs it is.

At least I got a concrete answer as to why. thank you!

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