Oh yes, I can feel your pain. Timing gifs is not funny.
If you use two canvas to have the 2MB for the single gif you have to count the time gif 1 is running (multiply the run time of one frame with the frame number). In gif 2 create an empty frame and place it on the first place (left). It has to run the whole time gif 1 is playing. In gif 1 you have to create an empty frame and place it at the end (right) which has to run the whole time gif 2 is playing.
Cross your fingers if it will work out like you planned it.
The problem with this method (two separate gifs) is that our browsers don't always load all the gifs in a photoset at exactly the same time. Sometimes your gifs will be perfectly in sync, but most of the times they won't be.
If you use two canvas to have the 2MB for the single gif you have to count the time gif 1 is running (multiply the run time of one frame with the frame number). In gif 2 create an empty frame and place it on the first place (left). It has to run the whole time gif 1 is playing. In gif 1 you have to create an empty frame and place it at the end (right) which has to run the whole time gif 2 is playing.
Cross your fingers if it will work out like you planned it.
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At least I got a concrete answer as to why. thank you!
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