If the gif is 500px wide you can't really have it more than 25 frames long, often times shorter. You can have more frames in a smaller size as obviously the size difference affects the file size. Also if it's colour, making it black and white instead will make the file size smaller.
I don't know if you're already doing this, but when you import the file to Photoshop, click the "Limit to every 2 frames" as it's not necessary to have more than that and will help your file size.
I make gifs in CS3 too, and I've found making each frame 0.08 long generally gets the speed just right.
I guess I'm terrible at explaining stuff. Argh! Sorry no, I know how to do that. I mean, so I have two separate scenes, right? But I want scene 1 to play out and stop, before scene 2 starts.
I know the easiest way to do this is to put both scenes in the same canvas.
um, here's a crappy example of what I mean: 2 separate images:
Oh yes, I can feel your pain. Timing gifs is not funny.
If you use two canvas to have the 2MB for the single gif you have to count the time gif 1 is running (multiply the run time of one frame with the frame number). In gif 2 create an empty frame and place it on the first place (left). It has to run the whole time gif 1 is playing. In gif 1 you have to create an empty frame and place it at the end (right) which has to run the whole time gif 2 is playing.
Cross your fingers if it will work out like you planned it.
Comments 12
I don't know if you're already doing this, but when you import the file to Photoshop, click the "Limit to every 2 frames" as it's not necessary to have more than that and will help your file size.
I make gifs in CS3 too, and I've found making each frame 0.08 long generally gets the speed just right.
I hope this is what you meant?
Reply
I know the easiest way to do this is to put both scenes in the same canvas.
um, here's a crappy example of what I mean:
2 separate images:
( ... )
Reply
If you use two canvas to have the 2MB for the single gif you have to count the time gif 1 is running (multiply the run time of one frame with the frame number). In gif 2 create an empty frame and place it on the first place (left). It has to run the whole time gif 1 is playing. In gif 1 you have to create an empty frame and place it at the end (right) which has to run the whole time gif 2 is playing.
Cross your fingers if it will work out like you planned it.
( ... )
Reply
Reply
Reply
Reply
Leave a comment