Start the game daily. You don't have to play, just start it. There's basically a bonus just for breathing. 😊
By and large, speed matters more than accuracy in casting your spells. But you can
get some practice in with the gestures here. (Go on, it's worth giving it a try once or twice just to get a feeling for how far off the cast can be. Completely changed how I cast.) Your spell is rated on a score of time and accuracy, time makes the bigger difference. The 'better' your cast is, the more XP you'll get. (Fair gets you nothing, Good adds 20 points, Great adds 50, and Masterful gains you 100 additional experience points. Double that if you took a Barrufio's.)
There's a glitch, some people have had issues with the daily assignments not tallying correctly. The current work around is to open the daily assignment before you do anything else in the game on a given day. (That's after midnight.) Sure, it's annoying, but it's easy.
Think about completing the daily assignments. Hey, it's 10 gold pieces daily, plus 250 XP and scrolls. That's not nuthin'.
Don't collect all of your daily assignments rewards immediately. Scrolls and gold won't count against you, so grab them, but your potions and ingredients vaults can become overly full. Defer the decision on how to best use the space in your vault for the end of the day (before midnight). By then you may have used some things up anyway.
Get the most out of the kilometres you're walking by putting keys in multiple portkeys at the same time. (Just because they unlock doesn't mean you have to use them right away.) Use the gold key on 2km portkeys, it's reusable, so that's the most efficient use. Use the silver keys on the rest. (Save up a whole bunch that have activated and open them once you've taken a Barrufio's Brain Elixir for double the experience points.) You might want to reserve a few silver keys for challenges, and it *might* be worthwhile to keep a 2km portkey just in case there's an extra reward offered during one of the events. (There's presently some discussion as to whether that will make a difference.)
Take a Barrufio's whenever you settle in to play for a while. Max up your spell energy, go to a spot with a lot of activity or a fortress, quaff the potion and go nuts.
Get the most out of your scrolls and books by cashing them in for lessons as soon as possible. *NOTE* There's currently an exception to this: hold off for a couple of days on cashing in your 'green books' if you're a Professor. In fact, unless the coming week brings some changes to the game (they're still tweaking things), 'Professor' might not have been a great career choice (says the Professor... lol). More on that tomorrow.
As long as you have space for a single item more in a vault (or spell energy), presently you can go over the limit when you pick up a bunch more. So if you only have room for one potion ingredient, you can still pick up five Newt Spleens, should you wish to...
Prioritise water in your seeds collection. You'll need lots more water than seeds to make use of these items. Plant them whenever you can / are likely to make the harvest. Doing so in more heavily frequented places increases the chances people will cast Herbivicus and increase the yield.
Maximise your ingredients and seed vault space by lining up cauldrons to brew and planting your seeds in the greenhouses whenever possible. It increases the effective amount of things you have. Similarly, if you're short on Potions space, you don't need to pick up a potion just because it finished brewing.
You can perform the Master Notes gestures at *any* point in the brewing process for a potion and save 15% of the total brewing time. That's nine minutes off every hour. Try to keep the cauldron going around the clock to maximise space in your ingredients vault. Save the ones with longer brewing times for the night so you don't lose time by not adding the Master Notes gestures. (Once you've done them correctly on three of the same potion, they'll be entered into the game notes. Until then, you can experiment with gestures, or refer to a master list.
You can find one here.)
ETA:
Use potions to save Spell Energy. When you select a Confoundable, in the lower right there's generally a potions bottle. Selecting it shows you the potions in your possession that you can apply there. You can try them on for size and see the difference they'll make in the present encounter before you opt to 'use' them. Give it a try and see if it'll be worth your while. Exstimulo Potions will give you varying degrees of added power, reducing the threat, and Dawdle Draught will increase your chances of winning before the Confoundable is whisked away on you. (You need to take the Barrufio's *before* the encounter (if you want to), because it isn't offered at this stage.)
If your Spell Energy is low, you can run from a 'fight' by clicking the fleeing witch in the upper left hand corner. This may be particularly useful if you have the object in question in your collection already, or if the threat level is higher than expected or you're prepared to face.
But if you have the Energy to spare, don't just automatically leave battles with things you've already collected. It will still give you the experience points you need towards reaching the next level and sometimes you'll win fragments of other things you *do* need.
Once you complete a single page of a registry collection, you can 'Prestige' it and start collecting the items once again for more rewards. A star appears in a box in the upper right corner. Selecting it resets *that* page of the collection (and *only* that page) to zero, simultaneously increasing the number of things you'll need to collect to fill it again. Don't worry. There's no downside to doing this, your previous achievements are locked in, and it allows you to get more points and mileage out of the game because things 'count' again.
(Thanks to
gelsey for suggesting the above. ❤️)
And that's what I could think of off the top of my head. Anyone else got any other tips I should add to the list?