I’ve been thinking and talking about some issues related to game storytelling. I propose that the following things do not work in games:
Unsympathetic protagonists.
There is a difference between thinking "Man, the main character is an asshole" and "Man, I'm being quite the asshole here." GF2, yes, I'm looking at you
(
Read more... )
Comments 7
(The comment has been removed)
(The comment has been removed)
In a game you ask the player to step into a role. I like Ian's suggestion that the role of the player could be disassociated from the main character, though that is hard to do. I'm going to have to think about what the cutoff is between a flawed character that is still an enticing role and a character that is so broken that the player is turned off by playing.
Reply
"Marty Sue".
And I agree, when playing a game, you don't want the hopeless despair scenario. I mean, how is THAT entertainment/relaxation/catharsis exactly?
Reply
Reply
Left 4 Dead, for example, is a pretty hopeless world. But the characters "triumph" in each episode - meaning they escape with their lives.
Reply
Reply
Reply
I don't mind flawed protagonists; I think there's a big difference between flawed and unsympathetic.
Reply
Leave a comment