I’ve been thinking and talking about some issues related to game storytelling. I propose that the following things do not work in games:
Unsympathetic protagonists.
There is a difference between thinking "Man, the main character is an asshole" and "Man, I'm being quite the asshole here." GF2, yes, I'm looking at you
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I soundly agree with your second point, though. I understand that some games are intended to set up sequels, but I agree that unless the sequels are planned to come out fairly quickly, cliffhangers are not a good idea. (The first .hack did it fairly well; you didn't get answers quickly, but the stopping points weren't bad, and the games came out reasonably quickly.)
I don't mind games that have a bad ending if it's one of several, not all bad endings, and I actually like dark settings (I'm fond of Silent Hill, after all). OTOH, the thing that frustrated me most about UT3's storyline was the way it ended; no matter what path you took, you got the same result, and it sucked rocks. So I'm ambivalent on the concept, but agree it can be implemented very poorly.
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I don't mind flawed protagonists; I think there's a big difference between flawed and unsympathetic.
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