The following is a reply posted to Ebert's journal entry, "
The agony of the body artist." If you are not immediately familiar with Chris Burden's performance art, specifically "Doomed," then I suggest you read the original entry first
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I actually think a lot of video games right now can qualify as works of art. Mass Effect, Fallout 2, Katamari, and Portal come to mind.
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My theory is that the essential art of games is more closely related to sculpture, where the work simply is the story. This kind of storytelling has always been possible in theory, but too expensive to ever evolve beyond a haunted house, or Disneyland's Pirates of the Caribbean ride at best - until virtual realities finally busted the medium wide open. That said, linear narratives can certainly be successfully shoe-horned into a video game, sometimes with excellent results. But often I think it becomes a crutch for designers who would really rather be making movies ( ... )
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I remember playing Silent Hill for the first time, and muttering "oh my f*cking God" straight about 4 hours, and jumping at every noise in the house.
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