This weekend "Hydra", Wellington's first LARP convention, was held. I went out to play in one game,
The Bell, facilitated & co-written by fellow Gametimer
stephanie_pegg. (
The Bell is available for sale at Drivethru.) This is not a review, not least because I only saw one sliver of the whole
(
Read more... )
Comments 12
Your comment of just knowing how your character was going to react in future, even without knowing getting to that point was exactly how I felt in the game. The way things were building I knew how things would end for me, and why I felt a building pressure to do what I did and quickly, before he couldn't anymore.
Having certain players into certain roles and the way they acted actually had an impact on me as well.
Cheers
Scott
Reply
And your point about people is also important - I don't know if I would have taken the action I did in regard to your character, if it was being played by someone else...
Reply
(I apologise for anyone not there, I am trying to make a point without giving any of the game away, because I really think it is best to go into this game with a clean slate. Every game is going to be different, just from the way we interpret things, but I would rather not bias anything).
Reply
"...but again proves that, given a measure of narrative control, players will screw themselves over in ways they would never permit were a mere GM doing it."
Reply
Reply
And, also I'm sorry I missed you when I was in Wellingon earlier this month :(
Reply
likewise about your visit. But it's been hard to arrange meeting up with people in this Age of The Toddler; hopefully next time we'll be able to arrange something :-)
Reply
Reply
Reply
If anyone is reading the comments and wondering - you want to play this game...
Reply
This is how stories bully us. We've internalised their principles - in this case, dramatic parsinomy, the idea that everything in the story is part of the structure of the story. And when we ignore the principles, or try to subvert them, they don't give in easily. They push us around.
This reminds me of a NaNoWriMo project, when I decided to unite two similar looking walk-on characters into one to reduce the cast list. The... conflict inherent in how one person could be in those two situations drove her into a very real, very vivid character and turned two pieces of set-dressing into main character status. She framed the last chapter, fer cryin' out loud! A lot of furniture got up and walked that way, ai. (Some writers can plan out a story and what happens in each chapter, I know. I'm more of a 'wander down a garden path of pretty irrelevancy and come back with key plots and themes' writer.)
Thanks again for the review - it's an intriguing way of looking at it.
Reply
Reply
Leave a comment