The MEGA list of mini Sims 2 Challenges

May 04, 2010 03:42




Inspired by the Tiny Challenges for Boring Moments list for Sims 2, and some challenges very DEFINITELY 'minified' versions of bigger challenges; I created this list with a little help from a few friends to make a more 'complete' challenge list with more options than the existing equivalent. Its going to be used for an official pixel_trade community challenge in 2010, but I wanted to share with EVERYONE earlier in case anyone is inspired to indulge in masochism mess about with it and not participate/wait for the pt challenge to begin. :D

Looking for a Mega List of Challenges for Sims 3? Look no further!

The list comprises thirty six mini-challenges, all of which are randomly rolled every sim week of your legacy. :D HAVE FUN! And don't do anything I wouldn't do. xD

If there's any errors/inconsistencies, please let me know? THANKIES! And now ONTO THE LIST:

How to play:

Take a six-sided die, and roll it twice. The first number indicates the set of challenges, the second number the specific challenge. If you roll one that is not applicable to you (you don't have the expansion/there's no one on the lot that is eligible etc) then roll again.

Roll 1:
  1. Uncontrollable Urges: designate one sim (and only one) that you can control for a sim week. All other sims cannot be checked on/controlled at any time for the duration of that week - not even to give them makeovers.
  2. Sweet Mowgli Dreams: raise all toddlers by using only animal products! Adopt 2 cats and 2 dogs, fire all help bar the Nanny, make sure you have two pet beds/kennels, and two pet food bowls. No cribs, no high chairs, NO BOTTLES, no toddler beds of any kind and NO PARENTAL INTERACTION! One week! (requires Pets (Apartment Life recommended))
  3. Best in Show: Spend ALL of your households funds on landscaping/gardening with the aim to have the greatest garden in Sim history. If you have Seasons, apply for Garden Club Membership.
  4. A Case of Laryngitis: the torch holder cannot leave the house for a week and cannot communicate with anyone in the house or outside the house other than through non-verbal means.
  5. Forever Young: one sim in your household must go on a nightly hunt for one of the Grand Vampires, and get themselves turned into a DENIZEN OF THE NIIIIIGHT..! (requires Nightlife)
  6. Grilled Cheese is Awesome: All teens in the house are converted to grilled cheese sims. If you have Freetime, all teens must be able to conjure grilled cheese by the end of the week. (requires Nightlife)


Roll 2:
  1. Raging Nymphomaniac: The eldest fertile female sim in the house must attempt to Try for Baby with every single male (npc/walkby/the headmaster/etc) that comes to the lot. While the sim is pregnant they must woohoo, upon birth they must continue attempting to Try for Baby till the week is up.
  2. For Richer or Poorer: Your entire family have gone crazy for a wholesome Amish life. Sell all modern conveniences except for the stove and the fridge, including lights and any and all electronics (including phones and smoke alarms etc). Electronic career/aspiration rewards can go into a sims inventory until the week is up. Only one bathtub (not shower), one sink and one toilet are allowed on the lot. Quit all jobs, and live off of the land for the week.
  3. The ‘Angelina’ Challenge: adopt three toddlers in a row. If you don’t have enough money to adopt, save up until you do. If you don't have enough room in your household, move some people out.* Once the adopting starts, it has to be three in a row. None of these children are eligible for heir.
  4. The Truth is Out There: one sim from your household is the victim of repeated alien abductions! Random roll (using http://www.random.org/ or similar resource) between all of the 'abductable' sims in the house. Once the random number generator has chosen, force an abduction on that sim. Keep forcing abductions on that sim upon returning until the end of the week - once isn't proof! But multiple instances..? ;) (Note: If you have Freetime or above, you may want to instead use the Expensive Telescope Abduction Hack v1.0 to force abductions, or the Teslescopio dos Verdinhos - Get Abducted by Aliens which abducts any sim that looks through it every time)
  5. The Quiet Family: your house is cursed by visitor death - in TRIPLICATE. The next three visitors (npcs -including hired help/walkby/the headmaster/etc) to your home MUST DIE! Off them any way you choose (hacks/cheats acceptable) but their graves/urns cannot be deleted. You may place them behind hedges or bushes to 'hide the evidence' from the general public. Enjoy your newly haunted house!
  6. We Went to See the Wizard: your house and land has been obliterated by a tornado, and the insurance company are gypping you on your claim. Delete/bulldoze everything on your lot (you may keep sim-painted paintings, and aspiration/career rewards in a sims inventory before doing this) and flatten it to remove any and all landscaping. Its time to build a whole new house, afresh with the money remaining.


Roll 3:
  1. The Co-Parenting Challenge: break up with/divorce your heir's current partner. You may choose whether to go for the quick (adultery) or slow (alienation) way out. Your ex-partner has to move out of the house.*
  2. Repo! The Genetic Opera: Pay no bills for the entirety of the week. Say hello to the Repo man!
  3. The DIY Challenge: no NPC's are allowed on the lot for one week. Fire the butler, the maid, the gardener and the nanny. Not that the nanny does much, anyway...* Power down any Servos on the lot for the week.
  4. Can't Catch a Break: your sims' worst fears are realised. Attempt to fulfill as many fears for each sim every single day as possible.
  5. Family Heirlooms: a distant relative has died, leaving you their most treasured possessions under the proviso that they NEVER BE SOLD. Every day for the week use the kaching cheat once, and use that thousand simoleons to purchase one thousand simoleon (or as close as possible) decorative item - no doubling up on items. These items can never be sold for money.
  6. She's Simply Irresistible: all female sims on the lot must max out their Charisma skill within the week.


Roll 4:
  1. The Internet Scam Challenge: your household loses all of their money. All their money. Use the familyfunds cheat. *
  2. Suffering for your Art: one sim becomes CONSUMED by painting/artistry and its all they can do or think about. Shut one sim up in a room (remove the door) of their house with easels (and the pottery wheel if you have one), a mirror, a bowl of fruit, a sink & the most expensive couch you can buy as an art studio. Direct them to paint/sculpt at all times, ignoring their needs but not x-ing anything from their queue. You may place plates of food in the room with the hand tool, but they cannot be removed.
  3. Paint the town RED! Change the colour of every single item (including build items/roof etc) in your house to red where possible. Give all your sims blindingly red makeovers. Everything must stay as such for the duration of the week.
  4. The Elephant in the Room: download either Beck's Rideable/Statue Elephant, Blacky's Sims Zoo Elefantenherde, eefje00704's Pink Elephant(s) or Bloom's super detailed (ie poly count xD) Elephant and place one in every room of the house. You may use kaching to assist in purchasing (and making enough room for them in some cases) them. Do what you like with them at the end of the week!
  5. It's a Dog's Life: your family can't decide which dog they like best, and just purchase ALL of the ones available in the shop. Make as many dogs as there is space left in your house in CAS and move them in. The animals must stay there for the week, and must be cared for, but at the end you may sell them/give them up for adoption. (requires Pets)
  6. I Forgot My Keys! Your sims are locked out of their own house for a week while the entire city's locksmiths are on strike. You're allowed to purchase two tents maximum in addition to anything else you may have outside the house already, but nothing else. You're allowed to keep your infants/toddlers 'in the shed' with one fridge to avoid having them taken by the social worker - no other sim may eat from the fridge, however.


Roll 5:
  1. Moochers!!! Oh dear, word of your generosity has spread, and people are moving in left and right. The number of people in your household will expand to 8. You may move in friends, family members or fresh CAS sims. None of them are allowed to have a job. All moochers have to be adults or elders. And will never move out again, unless they're in an urn.*
  2. WINDFALL! Your sims have won the lottery! Motherlode once. Congratulations on your good fortune :D
  3. Fish are Friends, not Food: your sims have all become vegetarians! They may all only eat vegetarian meals (milk is allowed) for the week.
  4. Fashion is Life! Your current heir buys enough clothes to have a completely different outfit and look for each day of the week. Make sure you take an "outfit for the day" screenshot.
  5. Snow White & the Seven Dwarves: the highest earning sim in your house has gone garden ornament crazy! Spend all of their pay cheques for the week on gnomes and other garden specific decor.
  6. Reaching Enlightenment: your sims will sell all earthly possessions (aspiration/career rewards can go into an inventory for the week) and replace them with only the bare necessities. Every person in the household will get one crappy bed to sleep in and one crappy place to sit. No tv, but arts and books are allowed. You are allowed one bathroom only. Your designated buddha-sim will spend 6 hours per day meditating for one week.*


Roll 6:
  1. Healthy Food is for Hippies: All sims in your household may eat only chinese food and/or pizza for one week. Put the fridge into a sim's inventory to make sure no one secretly binges on salad.*
  2. Bruce, Bruce, Bruce, Bruce & Bruce: All sims born on the lot, and all new pets - born or adopted etc - will be named Bruce.
  3. Nobody Expects the Spanish Inquisition: NOT THE FLUFFY CUSHIONS, ANYTHING BUT THAT! All existing chairs/beds in the house must be swapped for the highest comfort replacements. You have the week to achieve this - if you've not earned enough during the week you may sell items, forego food, or whatever is necessary (without cheats) to achieve this goal.
  4. Beware, The Stuff! One of your sims, while wandering in the garden, finds a mysterious stuff coming up out of the ground; upon tasting it they find it is irresistibly delicious and CONSUME IT ALLLL. In the morning they are no longer themselves, but instead A MINDLESS ZOMBIE! Random roll (using http://www.random.org/ or similar resource) between all of the zombie-prone sims in the house, and turn whichever one you've rolled into a zombie. Optional challenge! To include MATY's Zombie Apocalypse hack upon rolling this challenge.**
  5. Asteroid! During the night, your house is inundated by a meteor shower, the house is saved but your lot didn't come out so well. Grab the lower ground tool, close your eyes, and randomly press it down all over the lot for an extended period of time. Live this way for a week until 'contractors' arrive to level everything out again. (requires University)
  6. Secret Diary of a Call Girl (or Guy): your sims are the victims of the global economic downturn and everyone has been fired. Nominate one of your sims to become a lady/gentleman of the night; all money earned for the week must come from selling the items gifted to the sim from dates they go on with random sims they meet at community lots. (requires Nightlife)


* Taken directly (or altered minimally) from the Tiny Challenges for Boring Moments list
** This is totally based on a REAL MOVIE. I am not even kidding. xD BIG thanks to
engram_au & brilliantcat for suggestions/inclusions! :D Some challenges shortened/reinterpreted from other sims 2 wide community 'long' challenges
Also thanks to katu for encouraging me to post it, and javabean_dreams for proofreading :D

challenges: mega list

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