Yeah, I think game puzzles are bad when I constantly have to look up walkthroughs on the internet to solve. I don't mind one or two hints. But when it's constant and the solution obscure and illogical, then it's rage quit time.
To me, the best indicator is how you feel when you learn the solution. It's a good puzzle when you're like "oooohhhhh, that makes sense"; it's a bad puzzle when you're like "really? what the hell/that was dumb".
On my first playthrough of everything I always go light, but I have more fun gameplay wise as dark, force lightning was so just so OP if I recall and I don't think you can get it if you go light?
I felt exactly the same about Ringworld, especially since it's frequently marked as a "must read" sci-fi. I picked it up at a time when I was playing a lot of Halo, so maybe I was expecting a bit more awe, mystery, and spectacle. Have a look at "Lucifer's Hammer" if you haven't already - the science is a bit harder, and it's one of my fav post-apoc novels.
I'll give it a shot. And I just added it to my list.
Right now, I kind of feel that "Ringworld" is a lesser "Rendezvous with Rama". Some exploration, some mystery, open ended, but I liked "Rendezvous with Rama" much better.
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Alfie's adorable, love how dog's personalities change as soon as they can smell food haha
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Now am I light, dark, or mix? Melee, magic, both. I'll have a few decisions to make shortly. The fun of building your own character.
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Right now, I kind of feel that "Ringworld" is a lesser "Rendezvous with Rama". Some exploration, some mystery, open ended, but I liked "Rendezvous with Rama" much better.
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