Warcraft in D&D

Jun 05, 2012 02:10

I tinkered around with translating Warcraft stuff into D&D, a few years back. Video games are often too abstract to translate into anything solid, but I found Warcraft III's stats could be worked with. Things like armor class and treasure type had to be created, according to my best guess. I did abomination, ancient, banshee, and centaur, working ( Read more... )

warcraft, dungeons and dragons

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Comments 14

lunatron June 5 2012, 02:57:04 UTC
But I want to play undead. :(

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earthscorch June 5 2012, 07:11:14 UTC
If you're undead, clerics can turn you, and then where are you?

Actually, I believe that when I started World of Warcraft, undead were effected by all the anti-undead spells, which lead to some weirdness. They could speak the human language during the beta. Both of these things make sense, mind you..

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flying_landon June 5 2012, 11:47:11 UTC
Well, they were, but I don't think that survived beta. If it did it wasn't for very long at all. It was kind of funny because that meant Paladins could absolutely wreck undead of any class in pvp. Honestly, I don't see a reason to exclude them, given that if you're making a Warcaft translation, and in that universe there are sentient, free willed undead..

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earthscorch June 5 2012, 13:28:52 UTC
Here's a weird thought: the undead in World of Warcraft don't really represent any of the undead units in Warcraft III. The closest thing I can see is the ghouls, and that's not right.

There was all sorts of weird stuff when I started like plainstriding, using fear in a duel in a zeppelin to kill people, and using mind control underwater as an undead to drown people, also in a duel. Good times! Frankly I like it when there are weird bits like that, and though most of those were kind of a problem, I think they flattened the game out in the long run.

Anyways, what kind of lame RP would you have as an undead? Looting and pillaging? Eating corpses? That's weak!

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