I tinkered around with translating Warcraft stuff into D&D, a few years back. Video games are often too abstract to translate into anything solid, but I found Warcraft III's stats could be worked with. Things like armor class and treasure type had to be created, according to my best guess. I did abomination, ancient, banshee, and centaur, working
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Actually, I believe that when I started World of Warcraft, undead were effected by all the anti-undead spells, which lead to some weirdness. They could speak the human language during the beta. Both of these things make sense, mind you..
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There was all sorts of weird stuff when I started like plainstriding, using fear in a duel in a zeppelin to kill people, and using mind control underwater as an undead to drown people, also in a duel. Good times! Frankly I like it when there are weird bits like that, and though most of those were kind of a problem, I think they flattened the game out in the long run.
Anyways, what kind of lame RP would you have as an undead? Looting and pillaging? Eating corpses? That's weak!
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And there was a High Elf bastion in the Eastern Plaguelands. And I have more to write, but have to get to work.
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