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Feb 20, 2009 21:56

A major problem I have with those "press X to not die" timed events in video games is that it conflicts with my usual more laid-back "watch the pretty plot unfold" gameplay style.

A more direct problem I have is that if the game tells me to press X, I have to look down to find the X button before I can press it. This may seem like something that ( Read more... )

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balorn February 20 2009, 23:22:52 UTC
I haven't played anything on my DS for a while, but I definitely notice this going between PS2/3/P and Xbox. I've had to frantically try to recover after pressing the wrong X button a lot.

In some cases it's even worse on RPGs than in action games. In the latter you've likely just prolonged the fight and perhaps made it a bit harder; in the former you could easily have just given the wrong answer and missed something.

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dkellis February 21 2009, 13:24:46 UTC
For some reason Hundred Percent Completion only really bugs me if it unlocks something to do with the story. If it just gives me a game bonus or a shiny badge, I'd try to get it, but if it takes too long, I'll just do without. But stuff like post-credits secret cutscenes (see: Kingdom Hearts franchise) mean that I will be hammering away at the game until I get full completion, even though I know that the "secret cutscene" in question will end up on Youtube anyway.

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