A major problem I have with those "press X to not die" timed events in video games is that it conflicts with my usual more laid-back "watch the pretty plot unfold" gameplay style.
A more direct problem I have is that if the game tells me to press X, I have to look down to find the X button before I can press it. This may seem like something that
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In some cases it's even worse on RPGs than in action games. In the latter you've likely just prolonged the fight and perhaps made it a bit harder; in the former you could easily have just given the wrong answer and missed something.
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