Rogues and grouping can be a vicious cycle. They're an easily soloable class that you don't need group skills to level. They have no group buffs what so ever, and minimal utility depending on the instance. And a deserved rep as the class of choice for ninjas and farmers. So it can be hard to get a group as a rogue...which means you go solo more and don't learn to group.
However rogue does have some of the most immediate feed back on if your doing things wrong in a group. If you pull agro off the tank, they usually turn around and kill you before the healer realized what happened.
In this case, I was the healer and was being too good at keeping them alive. I never ran out of mana (thanks to innervate) but it got close several times, but I would grab aggro and our tank wasn't so hot either.
People have suggested a policy of "give them 1 heal and then let them die - that'll learn them". But if you don't heal them, they get pissy too.
And its not as simple as that. A bad tank can make a good rogue look horrible.
And its different when a rogue has agro because they don't know how to fient (bad) vs they pulled agro on a loose add to take it off the healers (good but painful).
And some crazy rogues like to offtank casters for the group since we have so many ways to intterupt spells. Nice if you tell the healers before hand, but can stop the group from eating AoE spams.
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However rogue does have some of the most immediate feed back on if your doing things wrong in a group. If you pull agro off the tank, they usually turn around and kill you before the healer realized what happened.
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People have suggested a policy of "give them 1 heal and then let them die - that'll learn them". But if you don't heal them, they get pissy too.
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And its different when a rogue has agro because they don't know how to fient (bad) vs they pulled agro on a loose add to take it off the healers (good but painful).
And some crazy rogues like to offtank casters for the group since we have so many ways to intterupt spells. Nice if you tell the healers before hand, but can stop the group from eating AoE spams.
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