Rogues and grouping can be a vicious cycle. They're an easily soloable class that you don't need group skills to level. They have no group buffs what so ever, and minimal utility depending on the instance. And a deserved rep as the class of choice for ninjas and farmers. So it can be hard to get a group as a rogue...which means you go solo more and don't learn to group.
However rogue does have some of the most immediate feed back on if your doing things wrong in a group. If you pull agro off the tank, they usually turn around and kill you before the healer realized what happened.
In this case, I was the healer and was being too good at keeping them alive. I never ran out of mana (thanks to innervate) but it got close several times, but I would grab aggro and our tank wasn't so hot either.
People have suggested a policy of "give them 1 heal and then let them die - that'll learn them". But if you don't heal them, they get pissy too.
And its not as simple as that. A bad tank can make a good rogue look horrible.
And its different when a rogue has agro because they don't know how to fient (bad) vs they pulled agro on a loose add to take it off the healers (good but painful).
And some crazy rogues like to offtank casters for the group since we have so many ways to intterupt spells. Nice if you tell the healers before hand, but can stop the group from eating AoE spams.
I'm always very aware of that first point. I like to consider myself a good rogue. I've had tons of group experience and I do what I can to manage aggro. Though I must admit that recently, as my equipment has been getting better, feint has been ceasing to be as effective as it once was. Sad to have to tone down the DPS when I know I can do more, but it's necessary. But yeah, when I'm in a PuG, I'm always afraid that they're gonna think I suck when the real issue is a warrior who doesn't know how to play his class. Seriously, staying in Balanced Stance all the time and rarely using Sunder Armor? Dude, L2P.
On a sidenote, I'm getting addicted to the control of being group leader and setting targets. When I don't have that control (or when the group members don't pay attention!) I get a little twitchy...
Jess's policy as a healer is: The tank and healer are the core of the group. I am only going to heal others at my discretion. If the tank dies we die. If the healer dies we die. If the rogue dies, that is poor aggro management on his part. And that is what rez is for. Of course as a pally I'm usually giving blessing of salvation to rogues and hunters until they prove they can manage their aggro.
Yes, I let rogues die regularly to teach them a lesson. Same for feral druids (who can heal themselves or go into bear). I tend to cut mages a little more slack because they don't have agro-reducing abilities and aoe's are just naturally agro-producing.
However rogue does have some of the most immediate feed back on if your doing things wrong in a group. If you pull agro off the tank, they usually turn around and kill you before the healer realized what happened.
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People have suggested a policy of "give them 1 heal and then let them die - that'll learn them". But if you don't heal them, they get pissy too.
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And its different when a rogue has agro because they don't know how to fient (bad) vs they pulled agro on a loose add to take it off the healers (good but painful).
And some crazy rogues like to offtank casters for the group since we have so many ways to intterupt spells. Nice if you tell the healers before hand, but can stop the group from eating AoE spams.
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On a sidenote, I'm getting addicted to the control of being group leader and setting targets. When I don't have that control (or when the group members don't pay attention!) I get a little twitchy...
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