[what's that sound?
it's the sound of the doors to Level 22 being completely sealed off to all passengers. the ship groans and seems to strain, the metal plating vibrating underfoot.
then all is quiet again, at least for now.]
Details
Here's hoping those passengers with Economy rooms escaped in time! That level is now off-limits to all players! It doesn't matter what type of weapons or powers one may have in their possession, the Economy rooms remain firmly out of their grasp. This is unfortunate for those passengers that left their things behind.
What this means, of course, is that the life support failures have moved to Level 21. If your character has a cabin in Kepler, they have 24 hours to flee before the level resembles space-like conditions. Once again, if they have their suit, the helmet that will be in their wall panel will afford them some relief. Heed the computer warning, get out while you can, and take what you can.
Rather than repeat them all here, I'll refer back to the previous Endgame entry for things to consider and the current state of the ship. The only additions I would make is that the animals in the Enviro-dome will no longer attack people. Why this is will remain something of a mystery. There has been a curious addition to the dome as well: a small cabin. It looks quite tiny on the outside, but venture within and passengers will find an unlimited number of rooms and a main den and kitchen that, while of moderate size, will somehow accommodate everyone on board.
Perhaps this is a place to seek refuge? Whether or not the passengers will choose to do so is up to you! Of course, they can also investigate the Main Bay, which takes up Levels 5, 6, and 7! Additional information can be found at the Facilities post.
As a reminder, child characters should have started changing back by now, though you still have until Saturday! If there are any questions about the continuing plot, feel free to ask them here!