I am struck by how I feel a little guilty playing the "evil" side of many role-playing games, since they require one to do things which are often downright depraved. Less offensive to the conscience, but still deeply offensive to one's sense of cultural respect, is that in most games the primary means of fund-raising (for the adventuring player
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I guess it's all about questing purpose. GTA exists solely for the purpose of beating up old ladies and running down pedestrians. RPGs give you choices and consequences.
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And chuckle gleefully while you do it.
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