The LARP itself is great, though. I'm at a stage of comfort with it where I think I get where we're going and what we're doing, where we've come from and how we've gotten there. Which means I can now start making changes to how things are done. One particular issue is troubling me; there's no politics in the game. The PCs are all united as a court
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But here is another strategy... Confederates. Recruit some of the players to join the GM's side. It can either be done in game as an NPC with an agenda (Tremere powergrab or what have you) recruits existing PC's to their cause with carrots. Another option is the doppleganger plot. Recruit a good player (OOC) who doesnt mind a change in their character. Then in game, their character is replaced by something with an agenda thats going to shake things up (e.g. Tzimisce sabbateur, shapeshifting demon etc) but the same player keeps playing them. If the PC's are internally united against an external threat, then they never see it coming when a player becomes an NPC.
Steve
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