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Comments 27

syrusb January 20 2011, 18:13:35 UTC
:D

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quasadu January 20 2011, 18:24:10 UTC
That's what I said, too.

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patrickat January 20 2011, 18:29:45 UTC
So I guess for the time between this and Issue 20, Pentacle Rogues won't have to wonder, "What are we doing this week?" ;D

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quasadu January 20 2011, 18:38:33 UTC
I'm already trying to figure out how I'm going to run a regular Weekly Strike Target team outside of normal Pentacle times...

Clearly the Devs need to implement a "more hours in the day" feature to my life.

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greyduck January 20 2011, 18:16:51 UTC
"Level shift": So, "increasing the level cap without increasing the level cap." Clever of them... I think.

"progress toward some brand new badges for helping others": Oh, like I need another set of badges I don't have the playtime available to work toward. *grumble*

Still... interesting stuff. In general I like the way they're going with some of this stuff.

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terrycloth January 20 2011, 18:37:19 UTC
Varying merit rewards by TF length didn't work to get people to run something other than $OPTIMAL_TASK_FORCE over and over, so they're being more explicit?

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greyduck January 20 2011, 18:47:40 UTC
That's pretty much the theory I came up with, too.

*shrug* They're not holding a gun to your head. You can still run the FOTMTF if that's what you prefer and get the usual rewards. I'm not really seeing a gigantic downside.

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crossfire January 20 2011, 19:55:34 UTC
Well, I like SFs/TFs, and presumably this will mean doing them more often, so that's good for me.

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itlandm January 20 2011, 20:08:34 UTC
I have no other protest than my basic stance that Incarnate content should be available to soloers. (Or at least duos, given that Statesman and Recluse were duoing the Well.)

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dvandom January 20 2011, 20:44:59 UTC
Well, we don't yet know if Incarnate Challenges can be soloed. It's quite possible they're limiting the pool this way in order to "gamma test" rare and very rare slots before making them widely available.

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