"Level shift": So, "increasing the level cap without increasing the level cap." Clever of them... I think.
"progress toward some brand new badges for helping others": Oh, like I need another set of badges I don't have the playtime available to work toward. *grumble*
Still... interesting stuff. In general I like the way they're going with some of this stuff.
Varying merit rewards by TF length didn't work to get people to run something other than $OPTIMAL_TASK_FORCE over and over, so they're being more explicit?
That's pretty much the theory I came up with, too.
*shrug* They're not holding a gun to your head. You can still run the FOTMTF if that's what you prefer and get the usual rewards. I'm not really seeing a gigantic downside.
I have no other protest than my basic stance that Incarnate content should be available to soloers. (Or at least duos, given that Statesman and Recluse were duoing the Well.)
Well, we don't yet know if Incarnate Challenges can be soloed. It's quite possible they're limiting the pool this way in order to "gamma test" rare and very rare slots before making them widely available.
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Clearly the Devs need to implement a "more hours in the day" feature to my life.
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"progress toward some brand new badges for helping others": Oh, like I need another set of badges I don't have the playtime available to work toward. *grumble*
Still... interesting stuff. In general I like the way they're going with some of this stuff.
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*shrug* They're not holding a gun to your head. You can still run the FOTMTF if that's what you prefer and get the usual rewards. I'm not really seeing a gigantic downside.
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