Every so often, someone complains about high auction house prices (i.e. 60K for a common salvage). Goldfarmers are brought up. Someone else tsks, pointing out it's wrong to simply blame the influence sellers when there's other reasons for high prices (like supply being lowered by more players being in AE where there's no drops, then coming out of
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Before the markets, I never had any real trouble outfitting lvl 50s on any high level toon, save one who spent their entire life in SG mode and handing out spare inf whenever they could to the less fortunate SG members. This was before the change to INF earning in SG mode.
Ahh the days when you were forced to respec to afford new SOs. :]
But yeah, once you got to 35ish, barring starving yourself in SG mode, buying SOs was pretty trivial.
Unless you were a costume addict.
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But they're not the only ones creating inflation. And there are plenty of players out there with vast stores of wealth that didn't get it by buying INF with cash. As linenoise pointed out to me the other day, this game doesn't really have any money sinks that regularly pull INF out of the system ( ... )
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There's a shitload of money out there and until they give us some meaningful sinks, it's not going anywhere and only gets added to. It doesn't take RMT to do that. Yes, I don't think they help. No, I don't think they are the root of the problem.
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He also fails to account for player farming - of which there was and is an an awful lot of.
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It has nothing to do with gold farmers, specifically, though they have exacerbated the problem, but with the fundamental nature of the system.
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