Hami/Mito Respawn Idea

Apr 11, 2007 21:02

I'd posted this on the closed beta forums, and as a comment in an earlier post, but I actually posted in the suggestions forum about the Mito respawn. Feedback welcome. (Really, if my idea does suck I'd like to know so I can stop defending it :P ( Read more... )

game design, issue 09, hamidon

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Comments 6

archmage April 12 2007, 01:59:20 UTC
On a personal level, I like the idea. I'm willing to bet that the programming to make it happen is a real bitch, though.

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starfire68 April 12 2007, 10:55:10 UTC
Heh...I was just going to comment to that effect.

As much sense as the idea makes, I think the programming to make it reality would be more than the devs would be able and willing to put into it.

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kwsapphire April 12 2007, 11:07:43 UTC
Someone on the forums had a great idea: make them spawn like the little gears from a clockwork king. That gives us warning that they're coming, they're unaffectable and unable to affect us for a few seconds, gives us time to run, and reorganize.

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bonisagus April 12 2007, 12:29:10 UTC
I like your idea and this one too. The re-grow idea though as was said earlier would probably be a coding "challenge."

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cstuck April 12 2007, 16:57:50 UTC
Pounding on Hami should really make the mitos regrow faster, as generally a body will up its immune response the worse it gets.

Plus that would make it more of a choice, more of a challenge.

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