Jan 19, 2010 21:06
(Especially the Adventure game -- read RPGs, wargames, board games, etc. -- designers.)
What, to you, is the definition of an "evergreen" product?
Also, what metrics do you use to determine that?
asmp,
game design,
gaming,
reference,
sales,
mad rpg theory
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Comments 23
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I suspect all this is tangled up together; I'm trying to untangle the threads.
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My take: I don't know!
That's why I'm talking about it (to find out what I think, informed by other people's think).
;)
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It seems that any definition you get will be pretty arbitrary. Perhaps we could better answer your question if we better knew what you were trying to accomplish by asking it.
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I'm cool with arbitrary definitions -- I'm looking for various people's takes on the term "evergreen."
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(The comment has been removed)
Hmmm. What's the default choice for superhero games?
If there is one, it's not a monolithic "ketchup" or "Coke" one -- I suspect for certain niches, the default is a regional one. (Regional in the meatspace AND cyberspace senses.)
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Anecdata: For me and my HS friends, the go-to superhero game was almost always Advanced MSH. In college, that shifted to HERO briefly, then GURPS.
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Not sure that helped.
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Curious what you count as "consistent" sales past the 90-180 day window. One or two copies sold? Five to seven?
Agreed with you on PDFs strecthing the window.
Another interesting thing is to figure out the point at which one would let a Print+PDF product fall out of physical print, but the PDFs remaining available.
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What is consistent? I guess it depends on the publisher. For Highmoon Games, consistent might mean 5 copies a month (as opposed to the trickle-in of a sale here, then another in 2 weeks, then 1 month, etc.). For a company the size of Evil Hat, perhaps it is 20-30 copies (what's the sales pattern for SotC still now? I think that defines it). For WotC, it'd be a couple hundred, I would think. Can we say a 5-10% of initial month sales numbers fully realizing that no such study or comparison has actually ever been done?
But like I said, there's another element to the "evergreen" adjective that to me, and especially when I was working sales in a hobby/gaming shop, denoted enthusiasm generation, and that is a lot harder to quantify.
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SOTC can sell a couple hundred copies (mixed format: some PDF, some print, much of that print into the retail channel) every quarter, according to trending.
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I was looking at this from the outside-in, but you're making me think inside-out.
Spiffy!
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