Jan 19, 2010 21:06
(Especially the Adventure game -- read RPGs, wargames, board games, etc. -- designers.)
What, to you, is the definition of an "evergreen" product?
Also, what metrics do you use to determine that?
asmp,
game design,
gaming,
reference,
sales,
mad rpg theory
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It seems that any definition you get will be pretty arbitrary. Perhaps we could better answer your question if we better knew what you were trying to accomplish by asking it.
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I'm cool with arbitrary definitions -- I'm looking for various people's takes on the term "evergreen."
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If you're looking for various people's takes on what "evergreen" means, then why dispute someone's definition?
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