Yes, it should have been a breeze at level 57, the 60s are serious overkill and I've seen it beaten as low-level as the high 40s. Still, IMO, not as anti-climatically easy as Hari Hara, Kagutsuchi, or many of the other SMT end bosses, and much more original to boot since it was not a Giant Floating Head.
I am not really surprised that you preferred the ending of DSRK2; I imagine most people did. But albeit confusing, I felt that the drama at the end of DSRK1 was at least sincere - as opposed to the tacked-on tragedy in KA. (And tacked-on dungeon, tacked-on boss, etc. terrible end to the story in general as opposed to the legitimate climax of TSA.)
RE: Raidou the 40th. (We know s/he's the 40th from the fanbook.) That plotline is a lot less confusing if you've played SMTI/II, which most of the Japanese audience would have, and very few of the North American audience did. It also makes a lot more sense if you dragged "Kaya" around to every location in Chapter Six and talked to her, as opposed to gunning
( ... )
One of the more confusing things about DSRK1, admittedly, is that Raidou the 40th says he failed. The player might glean from that that things will continue to follow the old path to destruction, and yet Taisho 20 still exists, and Kudan (who gives similar prophecies in the old games) says that the new future has been forged in the hearts of the people. So you have to realize that R40 only thinks he failed - in reality he succeeded, and R14's future is his own to write as a result
( ... )
B-but if R40 was the descendant of Raidou and Kaya, it would have been a really bad idea to destroy either Raidou or Kaya, because then then R40 would never have existed to go back in time in the first place. R-right? I hate temporal paradoxes.
Obvs I'm coming at this epic uberplot ass-backwards from the side door, and it may be shallow of me, but in true vapid fangirl fashion I don't think I'd want the shadow of future SRS APOCALYPSE BZNSS looming over my lolcats and gay. If the timeline has "officially" changed then so much the better--even if not I'd prolly AU the DSRKverse in my head anyway as am just not a Daaaaark Future sort of schlub. Everyone knows there are infinite possible timelines. A butterfly flaps its wings in Tsukudo-Cho and the future is changed. Or something.
DSRK2 implies that the future merely changed course to follow the equally disastrous timeline of SMTIII insteadIf DSRK2 implied this then I am happy to believe Raidou will steer us out of trouble yet again in DSRK3. I mean, my assumption based on the
( ... )
Weeeeelll ultimately R40 will always have to have existed, because if he didn't then he never would have returned to the past to change the timeline, so the timeline would have remained intact, in which R40 would ultimately have existed.
Confusing, I know, but if you pay extra special attention to the end of the game (and buy the cheating fanbook which lays it all out for you in chart form) you'd realize that what R40's actions did is create a separate dimension of Raidou's world. I.e., the worlds of DSRK and SMTI/II are no longer the same - one would have to go backwards and sideways to travel between them. That was what the whole SEVER THE PATH TO THE DARK FUTURE nonsense was about. And yes, it has officially been severed - shit's canon.
Buuuuut that leaves his world open for any sort of possible future and there is one that a particular blond bombshell prefers to the previous Godpocalypse. But you have not played SMTIII and that is a crime, it is easily the best SMT game of the entire series DSRK included, and it is widely
( ... )
Am perfectly glad to accept that the worlds of SMT I-II are not the same as DSRKverse, esp. as I have no knowledge of the former ahaha.
Nocturne is on my to-play list. Everyone and their dog seems to agree that it's the best SMT game, so I believe the hype but am not sure it'll be the one I enjoy most, as my tastes are dreadfully lowbrow, they run to happy endings and talking animals.
Reading your talk about these Daaark Future SMT games reminds me of playing FFXII while listening to all the cool kids talk about the Daaark Future in Vagrant Story! Which I also still have not played.
For the sake of narrative the threat of Daaark Future must always be there, so that the forces of love & justice (tm) can be working to prevent it. Gives them something to do besides "relax" at the "hot springs."
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Kageboushi, I dunno what is up with him. Perhaps those answers are in the fanbook also. ^^;
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Do the green ??? represent DSRK2
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Yes, absolutely they do. I don't think KA had been released outside of the glorious empire of Japan at when I made it.
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Yes, it should have been a breeze at level 57, the 60s are serious overkill and I've seen it beaten as low-level as the high 40s. Still, IMO, not as anti-climatically easy as Hari Hara, Kagutsuchi, or many of the other SMT end bosses, and much more original to boot since it was not a Giant Floating Head.
I am not really surprised that you preferred the ending of DSRK2; I imagine most people did. But albeit confusing, I felt that the drama at the end of DSRK1 was at least sincere - as opposed to the tacked-on tragedy in KA. (And tacked-on dungeon, tacked-on boss, etc. terrible end to the story in general as opposed to the legitimate climax of TSA.)
RE: Raidou the 40th. (We know s/he's the 40th from the fanbook.) That plotline is a lot less confusing if you've played SMTI/II, which most of the Japanese audience would have, and very few of the North American audience did. It also makes a lot more sense if you dragged "Kaya" around to every location in Chapter Six and talked to her, as opposed to gunning ( ... )
Reply
Reply
Obvs I'm coming at this epic uberplot ass-backwards from the side door, and it may be shallow of me, but in true vapid fangirl fashion I don't think I'd want the shadow of future SRS APOCALYPSE BZNSS looming over my lolcats and gay. If the timeline has "officially" changed then so much the better--even if not I'd prolly AU the DSRKverse in my head anyway as am just not a Daaaaark Future sort of schlub. Everyone knows there are infinite possible timelines. A butterfly flaps its wings in Tsukudo-Cho and the future is changed. Or something.
DSRK2 implies that the future merely changed course to follow the equally disastrous timeline of SMTIII insteadIf DSRK2 implied this then I am happy to believe Raidou will steer us out of trouble yet again in DSRK3. I mean, my assumption based on the ( ... )
Reply
Confusing, I know, but if you pay extra special attention to the end of the game (and buy the cheating fanbook which lays it all out for you in chart form) you'd realize that what R40's actions did is create a separate dimension of Raidou's world. I.e., the worlds of DSRK and SMTI/II are no longer the same - one would have to go backwards and sideways to travel between them. That was what the whole SEVER THE PATH TO THE DARK FUTURE nonsense was about. And yes, it has officially been severed - shit's canon.
Buuuuut that leaves his world open for any sort of possible future and there is one that a particular blond bombshell prefers to the previous Godpocalypse. But you have not played SMTIII and that is a crime, it is easily the best SMT game of the entire series DSRK included, and it is widely ( ... )
Reply
Nocturne is on my to-play list. Everyone and their dog seems to agree that it's the best SMT game, so I believe the hype but am not sure it'll be the one I enjoy most, as my tastes are dreadfully lowbrow, they run to happy endings and talking animals.
Reading your talk about these Daaark Future SMT games reminds me of playing FFXII while listening to all the cool kids talk about the Daaark Future in Vagrant Story! Which I also still have not played.
For the sake of narrative the threat of Daaark Future must always be there, so that the forces of love & justice (tm) can be working to prevent it. Gives them something to do besides "relax" at the "hot springs."
Reply
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