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Comments 59

wrongly_amused January 3 2007, 07:10:35 UTC
Ah, that's why I don't join RPGs. If you can't keep up with the pace, then don't expect others to work around your schedule. Hopefully everything works out.

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poptartodoom January 3 2007, 07:44:33 UTC
They shouldn't have to break up their gaming because you can't be on; that makes things not fun for them.

So the fact that neither her character nor mine had ANY gameplay since some point in November isn't a good enough reason to quit? The only reason I haven't is because I haven't anything else to do with my character. She was tired of the drama.

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beckyh2112 January 3 2007, 07:51:28 UTC
And you know, maybe if she'd said that, I wouldn't be so angry over this.

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beckyh2112 January 3 2007, 07:56:46 UTC
In addition:

Not getting gameplay is a good reason to quit or maybe start a new character. However, you have expressed an interest in not starting a new character, nor do you have a character that you've basically told us NPC when we keep asking for you to respond to things with that character.

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poptartodoom January 3 2007, 08:00:07 UTC
I'm not sure what she told others, but from our discussions of it, she was tired of how it was hurting her friends. I'd been hurt deeply by things that happened several times, and I know some of her other friends were similarly hurt. She posted about it a few times in her normal LJ about how it was spinning out of control and she just wanted to quit ( ... )

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navigatorsghost January 3 2007, 10:56:11 UTC
*insert placeholder wangst here* mostly because I feel obliged to reply to this but I can't think of a damn thing to say that won't cause more drama. I'll be back to this whole subject once I've checked a few things with a few people, but that'll be in my own journal or IC, so see you down the line...

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ravenology January 3 2007, 11:53:19 UTC
*sighs*

Y'know, for the record, I just wanna say that it saddens me to see how things seem to have turned out. It was fun once, but now people're getting upset at the roleplay and at each other and I don't know what to think about it all. I kinda wish things would just go back to how they were before when there weren't any problems, but it's not like wishing is gonna do anything.

I don't think the plotline is impossible to continue with. It'll just mean we have to do some NPCing. Then the sooner the last lose ends are tied up the better, seeing as then we wouldn't be relying on anybody in particular to post something or whatever, and we can go back to RPing without too much plot because I think we've had enough plot for to last us a good while.

This plot was a good idea. I've had fun with it. But I don't think anybody expected it to explode into what it ended up turning into. I don't think anybody imagined at the start that it would grow so big. And the fact that it HAS gotten so big isn't anybody's fault. But it seems to be ( ... )

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beckyh2112 January 3 2007, 17:55:20 UTC
Plots have a tendency to attract people. When TFBlogs got plotted, it started sprawling massively.

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ravenology January 3 2007, 17:59:09 UTC
This is true. And you know what? I liked it. I liked the fact that more people and more characters were starting to play on the Nexus. I'm just... alright, disappointed and a little upset that what started out as something so cool has ended up upsetting so many people who I actually give a damn about. And that's frustrating.

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beckyh2112 January 3 2007, 18:10:32 UTC
I guess it's because I've had a temper problem all of my life, but... To me, anything that involves a large amount of people is going to make someone upset. Being angry on someone else's behalf or upset that they're unhappy is all well and good, but it's not a reason for you to pull yourself out. At least, that's my view on things.

God knows I'm not her and that I don't fully understand all of the factors going into her decision. God knows that applying my personal standards to other people has landed me in hot water before.

But, y'know, bringing issues up (to people who aren't already furiously angry at the time) can actually do a lot to help them get resolved. Just... limping along in silence doesn't help in the long run.

I guess the question is, do you care enough about the game to want to resolve things, or do you just hurt too much and want to get the fuck out? There's ways to handle both situations gracefully, and they both require communication.

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ravenclaw_devi January 3 2007, 13:10:13 UTC
I guess if I weren't used to the concept that if you miss something, you miss something and should just catch up, I might be more sympathetic. But there's a big part of me that believes if you've got to go to bed, you should do something to make sure your character can be limbo while other characters play on.

Well, having been schooled on message board RPGs, that's what I'm used to as well. You either keep up, or if you can't keep up for reasons beyond your control (RL, or what have you), you designate someone to move your character(s) as needed while you're away. So no, I don't consider your level of "entitlement" unreasonable ( ... )

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navigatorsghost January 3 2007, 14:04:55 UTC
I think the thing is that we DID say a thing, at least some of us did. I've seen logs of arguments that ran until about 6am my time where people tried to sort things out. I've tried to talk to people myself. I've voiced my own discomfort/wish to quit more than once, and what I mostly got was a cascade of Galvatron-fangirling in response (for which, okay, it's nice to be appreciated, so thanks guys.)

What I personally can't handle is the timezone issues, the upset friends, the presence of players and characters who actively frustrate/annoy me and my charas*, and the fact that I come off the long sessions feeling physically ill from ignoring my body's and mind's needs to keep pace and hold twelve IM convos at once. Galvatron may be able to split his attention that many ways, but I'm only human. I can't. And much as I do enjoy online RP, I can't afford for it to become the only thing I do with my free time. My creative abilities, and the rest of my RL, can't stand that strain.

*note: I don't like RPing conflicts when I feel like I ( ... )

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beckyh2112 January 3 2007, 17:54:02 UTC
If you're referring to what I'm think you're referring to, that argument happened extremely early in the plotline. I thought, at the time, that while it wasn't resolved in a way I found personally satisfying, it was resolved. Maybe I was wrong. I'm extremely good at being wrong about that sort of thing.

And again, I thought the two of us had more or less worked out our issues.

I've never advocated people pushing themselves past their limits in games. Taking time is not a terrible, evil thing.

But I do think that if you're going to leave a game, you should find a graceful way to do it. That's why one of the things I've always said about removing Elita is that I would do it "after the scene/plot/rollercoaster" was finished. Because it's not fair to the other players for her to just vanish with no explanation.

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navigatorsghost January 3 2007, 18:17:37 UTC
This is why I'm currently working out how to gracefully, IC-ly remove my lot and anyone else who wants to quit, since conveniently most of the doubters are on the same warship at the moment...

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