I figured you guys'd enjoy this. In this game, there's Fighter Girl.
Fighter Girl is unique in lots of ways that squick me, but my favorite one is how she treats her past.
She murdered her parents in a house fire because daddy was abusive and mommy was crazy. Mentally ill. So nobody saved her, so she murdered them.
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What's the big deal, you say? )
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It's perfectly fine for a character to have a fucked up past, a lot of people have those, but all this is just begging for attention, I think, and at the expense of certain issues...it's even kind of disrespectful, to be honest.
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Said character later reached a point where his own morality - and psyche - could not take anymore and he poisoned his own father, to the joy of all in that area of the world.
Unlike the character described in the rant, he does not speak of it casually, if at all. He has only spoken of it once, and simply because another character had asked about his parents.
The reaction was priceless, as the character that asked could best be described as a Neutral Good with Lawful tendencies. A fight nearly broke out until Yomi (my character) explained the situation.
Emotion? He hated having to do it, but there was no other way.
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My girl hasn't ever gotten to that point because a lot of the Rp dies; and the previous place I was at she had no memory of her past (no one did). This time around, she is very shut-in and immature, and headstrong because of the effects of her father. I don't understand why people think trauma means fun. It means deep and serious.
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On every one of these games.
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Said character was a villain.
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