I tend to concur with the view that originality is not found in abundance, and people do tend to want to stick with the "standard view".
I had an occasion, many years ago, running an AD&D Game, where I actually applied the description in the Monster Manual to Orcs.
For those who may not be aware of it, Orcs are slightly less intelligent then humans, and they're LAWFUL evil. (lawful as in organized)
So, when a character group encountered a group of 5 orcs in a dungeon, three of them acted to try to pin them down while the other 2 circled around to attack from behind. (they live there, after all; they know the layout of the public areas, certainly)
The players did NOT take this well, although they mostly survived the encounter. Apparently, the Orcs were supposed to scream and charge, not use cover to avoid getting killed and think to try to kill THEM.
I tried something different, however well I did or didn't do. It didn't sell to the publishers. I may be hopelessly vain, but I think the fact that the bean counters couldn't figure out which shelf it would go on has had a lot to do with that.
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Even the guys.
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I had an occasion, many years ago, running an AD&D Game, where I actually applied the description in the Monster Manual to Orcs.
For those who may not be aware of it, Orcs are slightly less intelligent then humans, and they're LAWFUL evil. (lawful as in organized)
So, when a character group encountered a group of 5 orcs in a dungeon, three of them acted to try to pin them down while the other 2 circled around to attack from behind. (they live there, after all; they know the layout of the public areas, certainly)
The players did NOT take this well, although they mostly survived the encounter. Apparently, the Orcs were supposed to scream and charge, not use cover to avoid getting killed and think to try to kill THEM.
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I, however, have rarely left things "in the norm".
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