The trick to learning GURPS, I think, is to make up some quick sample stats (like, I don't know, Stealth at DX-1 or whatever), roll dice a couple of times, and see how likely success or failure is. That should give you a sense of what a "good" stat or roll looks like. Me, I always seem to use most of my points on high DX and IQ and thereafter just spend one point each on, like, 50 skills.
I like your theme idea if I'm invited.
I'd have to find the CD with the backing track. Damon gave it to me in the first place, though, so he may well still have it on his computer somewhere.
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Also you should come to funk on that wednesday.
And now I have to go get 'The Whole World' cause I haven't heard it in so long.
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I like your theme idea if I'm invited.
I'd have to find the CD with the backing track. Damon gave it to me in the first place, though, so he may well still have it on his computer somewhere.
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