No, I still can't open that door in the dark yet.

May 05, 2006 03:21

But that game/etude does have a more than satisfactory amount of flavour text and rounded-outted-ness. In another etude, I have a exciting toilet with verbs, and rules for opening it when nothing's on top and for putting down the seat before sitting on it (thanks to the example code in the manual). I need to fix the liquid containers in that room ( Read more... )

iff, games, inform, programming

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spiritbomber May 6 2006, 21:19:15 UTC
And people get excited over the houses (and toilets) on Sims. Pfft.

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