I'm trying to make slots and blocks that go together. I'm probably halfway through that kludging. I guess technically I have three things (that darkness door, washroom liquids, shapes) in progress now, but I'm having such a blast! Right now the challenge is to state whether a block is, e.g., scalene iff it's already been examined. This will
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But that game/etude does have a more than satisfactory amount of flavour text and rounded-outted-ness. In another etude, I have a exciting toilet with verbs, and rules for opening it when nothing's on top and for putting down the seat before sitting on it (thanks to the example code in the manual). I need to fix the liquid containers in that room
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So, I'm writing this text adventure test gamelet (which is just a bunch of room and item descriptions) so I can play with Inform 7. I made it so that if you close the door, the room becomes dark. However, in the dark, you can't see the door to open it again! Why should you need to see it to open it?! I've tried mangling the scope. I've tried
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Found on Adam Cadre's webpages: "... the medium of interactive fiction is no more a relic of the 1980s than the novel is a relic of the 17th century. "