T2k Exemplary Campaign: Trespassers, continued

Mar 24, 2012 14:50

As the sun slips under the falling western terrain the two travelers slow down to better spot a place to rest for the night. No-one has maintained these roads for a year--who would waste the petrol on mowers or asphalt?--and so the grasses and underbrush to either side have grown tall despite the nuclear-enhanced winters ( Read more... )

exemplary campaign, t2k13, bob, t2k, rpg, scene

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aadf March 29 2012, 01:54:12 UTC
This helped a lot on one of the misconceptions I had. For some reason I thought the threat levels in each EoF were cumulative... so you'd have 2 TLs by the second EoF even if not attacked personally, because you're in combat.

Nevertheless, so long as you're not overdoing it making combat twinks, it's become clear that sooner or later you are going to choose to Hold if only due to mounting Threat Level penalties. Just being attacked with lethal force is 3 TLs (combat, attack, and lethal force). That's enough that anything more will start penalizing a noncombat character.

I'd add Threat Levels for flanking fire/taking fire from multiple directions, and I think that incendiaries' TLs will stack per turn. FIRE BAD!!

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aadf March 30 2012, 00:24:49 UTC
To those keeping track, Bob has to make a check for the loss of a pet to avoid Psychological Damage. That's a RES check at TN+1 (Donkey was a pet), so 7. 2d20L is the roll for attribute checks, first die is 16, second is a 1. He succeeds by more than 5, so he's completely able to cope. We'll save a post on Psychological Damage for later, in that case.

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