Christian and I met up with our regular board game group today. We've been meeting up every other Sunday or so ever since last summer, it's been a lot of fun. One of our regular players couldn't make it, so there were four of us all together today.
Today's games:
Harbour, and
Eldritch Horror.
I hadn't played Harbour before. The initial description made it seem extremely complicated, but I got the hang of it after a couple of rounds. It's a pretty simple worker placement/trading type of game, very much a German-style board game, in a fun little package. Each player gets a character sheet, each with a different special skill. The goal is to buy four buildings, the player with the most victory points in the end wins!
The challenge is in the game's pretty unique system for selling goods/buying buildings, it took a little while before I got the hang of it.
The artwork is super adorable, there's lots of humour and charm. Strategic games with a goods/trading theme aren't really my favourite type of board game, but I'd be happy to play this again. Unlike most other German-style games with intricate trading systems, this took only about an hour or so to play, the rounds flew by very quickly, it had you thinking on your feet all the time. It was very entertaining.
Thinking about it, there are probably tons of ways for the players to sabotage each other, it'd be fun to play around with that and try different kinds of strategies.
Eldritch Horror is in stark contrast to Harbour, it's a big American-style board game with lots of bits to move around, and luck elements. This is a co-operative game with a horror theme where the players work together to beat the game. Each game lasts about 3-4 hours.
We've been playing this every session for a good couple of months now, but we've never won it before. So we came in determined to win. We took our time picking our characters, we switched up our strategy somewhat, going for actions we hadn't really been paying attention to before (going on Expeditions, using our local actions more), we also went back and played the starting scenario (which is supposed to be the easiest one), and yes! We won! And it felt pretty easy!
I am pretty sure this is the third or fourth time I've played this scenario, and it never felt this easy before. Things have always gone south incredibly fast with this scenario, and I'm honestly not sure why everything worked out this time.
Winning felt sweet, looking forward to finally beating the other scenarios as well. Then it's time to get the expansion set! ;D
Here's our board at the end game!
I wonder if being four players instead of five made it easier... maybe we'll find out next session.