Pareidolia

Jan 05, 2012 23:15

Pareidolia: a city of Renaissance excellence, built on an expanse of water. It appears no different from any other city, it has everything one would require hidden behind the façade of magnificent grey and white architecture. It is relatively quiet and the inhabitants seem to prefer to keep to themselves and their business, though they're mostly polite and helpful enough when called on for help.

But Pareidolia isn't what it appears.

You have found yourself here all of a sudden, standing by the grandiose fountain at the center of this lonely city. You have been ripped from your life, from your world, perhaps right in the middle of something important. And with nothing but the clothes on your back, an electronic device in your pocket, a number tattooed on your arm and a sense that something isn't quite right, you have nowhere to go, because there is no way back.

The boats at the docks will only take you from one side of the city to the other, no matter how long and how far out you row. Climbing to the top of the tallest building, you find that all that is beyond the city is the ocean and sky - a never-ending blue expanse. Sometimes you can see a glimpse of something else amongst all that blue, something so familiar or something so strange that's gone in a flash, so that you can never be sure that it wasn't just a trick of the mind.

As you explore, trying to find any sign of a way back to where you had been, you find yourself getting more and more lost in a labyrinth of buildings that you could swear are moving. Buildings appear to move once you turn your back, blocking the direction you're sure you just came from; the bell tower on the horizon is further away and then suddenly close enough that you can see the delicate bluebird weathervane perched on the very top.

The citizens, as kind as they are, insist there is no number and that you must be imagining things because there's most definitely land beyond the shores of the city and of course the city isn't moving (makes sense really). The more people you ask, the less willing they appear to be to talk to you, and they begin to deviate from the subject or shun you in favour of talking amongst one another.

And you'll soon discover that there are others like you. More and more people are appearing here, just as lost and confused. None of them know the why they are here, what the numbers mean or if there is any way home, but all of them with that same sense that the air hanging over the city isn't quite right, that something strange is at play here...

Perhaps the answer will become clear if you only search for it. But with no clues, where do you start?

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