Warhammer Fantasy Roleplay 3rd Edition

Jan 20, 2011 12:47

I've been reading Warhammer FRP 3rd Edition* lately and I'm really torn. On the one hand, I'm loving the approach to the game and how much more boardgame like the entire system feels. On the other hand, and thankfully I only have two hands, I'm unsure if I like this better than the 2e rules ( Read more... )

warhammer, rpgs

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pwca January 21 2011, 13:36:00 UTC
We have been playing in a campaign that started with the demonstration scenario and is now coming to the end of the third part of the campaign, The Gathering Storm. We found it odd at the start, having to think our way into referring to cards for our characters’ actions, especially for minor actions. The dice work in a way that we are not used to, but if you have played FFG titles, in particular, the Doom and Descent board games, you quickly get used to it. The one thing that we found is that you quickly run out of dice and it gets awkward passing them back and forth - it would be great if FFG did a player’s pack of dice with everything that a player needed ( ... )

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philreed January 21 2011, 15:26:29 UTC
"Also, the core box set comes with enough cards for three to four players, and no more. So once you have divided them all out amongst your players, it is awkward to reset for another group of players."

I don't have the player toolkit. Doesn't that add more of everything so that more players can get involved?

I did find it strange that the game was designed for one GM and three players. Almost like it's intended for two couples to play as a party/social game.

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scimon January 21 2011, 15:37:21 UTC
The new Players VAULT adds all the cards that come in the core box, and I'm definitely going to get at least one to add extra cards.

The TOOLKIT adds some extra character classes like Wardancer and Rat Catcher (with Small but Vicious dog and rules for using it). These aren't in the main set or the vault.

It does have a complete set of basic cards too upping the base game from 3 to 4 players.

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philreed January 25 2011, 21:18:41 UTC
That Toolkit sounds handy. I'll have to grab that soon; I've been reading the GM Toolkit and it has some good stuff hiding inside.

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pwca January 25 2011, 21:22:06 UTC
The one I'm looking to get next week is the Monster Vault and Guide which fix the one glaring issue I've had with the game.

If there was area that really could have done with cards it was the monsters. Having them in the book, makes them a pain to manage.

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