3.) Rubber gloves should be worn at all times so you don't accidentally trigger a device.
4.) Don't look into the light, it will grip you head and download lots of Ancient info into your head.
5.) Don't assume anything about the natives. You could either be horribly wrong and either: A.) they'll kill you, B.) you'll insult them and they'll kick you off the planet C.) deny you access to that stuff you wanted out of spite
6.) When making a deal with another culture bring A.) a lawyer B.) another lawyer C.) if necessary, a translator D.) have at least 6 different escape plans ready.
7.) Never let the politicians anywhere near your allies, it ends badly.
8.) Stealing from or insulting advanced cultures isn't just wrong. Its also kinda stupid.
9.) Medical advances trump technical advances.
10.) Who are the Furlings?? The world may never know.
11.) If the scientist is not Carter, keep an eye on them.
12.) Remember during those meetings with other races, your the new kids in school. There are many rules you don't know.
13.) Asking the Asgard for a copy of the rules is a wise move.
14.) If you plan on working with a Goa'uld, plan on them betraying you and how to deal with that.
15.) It might come as a surprise but Jack might actually be right and Carter and Daniel might be wrong.
16.) You know its bad when Hammond goes through the gate.
17.) Bra'Tac can kick your ass any day of the week.
18.) Selmac is kinda awesome but rather sarcastic.
19.) If Anisse or Freya want to test something on you....SAY NO!!!
20.) Give Dr. Fraiser one of those Gou'ald personal shield devices when she's doing field work.
4.) Don't look into the light, it will grip you head and download lots of Ancient info into your head.
5.) Don't assume anything about the natives. You could either be horribly wrong and either:
A.) they'll kill you,
B.) you'll insult them and they'll kick you off the planet
C.) deny you access to that stuff you wanted out of spite
6.) When making a deal with another culture bring
A.) a lawyer
B.) another lawyer
C.) if necessary, a translator
D.) have at least 6 different escape plans ready.
7.) Never let the politicians anywhere near your allies, it ends badly.
8.) Stealing from or insulting advanced cultures isn't just wrong. Its also kinda stupid.
9.) Medical advances trump technical advances.
10.) Who are the Furlings?? The world may never know.
11.) If the scientist is not Carter, keep an eye on them.
12.) Remember during those meetings with other races, your the new kids in school. There are many rules you don't know.
13.) Asking the Asgard for a copy of the rules is a wise move.
14.) If you plan on working with a Goa'uld, plan on them betraying you and how to deal with that.
15.) It might come as a surprise but Jack might actually be right and Carter and Daniel might be wrong.
16.) You know its bad when Hammond goes through the gate.
17.) Bra'Tac can kick your ass any day of the week.
18.) Selmac is kinda awesome but rather sarcastic.
19.) If Anisse or Freya want to test something on you....SAY NO!!!
20.) Give Dr. Fraiser one of those Gou'ald personal shield devices when she's doing field work.
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