D&D, 4th edition

Jan 23, 2009 12:19

As an avid board gamer and a well-known strategy fan, there's a siren's call that emanates from what little I know about D&D4e. I've never been a RPer, but I've always been quietly and mildly envious of those with friends geeky and dedicated enough to pull off campaigns. 4e takes it to a level with more personal appeal: I hear stories of game ( Read more... )

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Comments 17

eternalhachi January 24 2009, 02:41:52 UTC
(preface: I don't know why I refer to 4th edition as 4e yet 3rd edition as "3rd" so just go with it ( ... )

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moogle1 January 24 2009, 06:32:04 UTC
If you wouldn't mind going more in-depth, I sure wouldn't either! This is all interesting to me.

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eternalhachi January 24 2009, 17:21:29 UTC
Well, here we go.

There's a mechanic I didn't even mention before that is newest and most arguably the most important one of all: healing surges. Healing in D&D used to happen the typical way of "you cast a healing spell, they gain a range of hitpoints," you know, standard RPG stuff. Healing in 4e is different in that everything is based around healing surges. Every character has healing surges regardless of their class, but the -number- of healing surges does vary from class to class (they still get a fairly big amount though, the lowest you would viably have without purposefully gimping your Constitution (base ability that governs physical hardiness) is 6, higher amounts of healing surges being 14+). You can use a healing surge out of combat to heal 1/4th of your Max HP. You can keep using them too to top yourself off. However, the key there is "out of combat." In combat, you can only use one healing surge, and it is known as a Second Wind. It still heals 1/4th of your HP, but it also increases your various defenses until ( ... )

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eternalhachi January 24 2009, 18:00:13 UTC
Misc note: healing surges are recovered after an "extended rest" (6 hours of rest).

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shaede January 24 2009, 05:04:03 UTC
I'll add some additional comment, as I've been testing and running 4e campaigns ( ... )

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shadowiii January 25 2009, 22:51:02 UTC
DUDE! You have Bang! Do you have the expansions? My wife has "The Bullet" (game with expansions) and whenever she brings it to my friends or family that's all they want to play now.
That's cool you have it; it's a fun game. I should get my wife to post on this site, I can't believe how many board games she has.
You also have Killer Bunnies, which is another rocking game. Have you played Catan or Carcasonne (however you spell it)? I'm a huge fan of both those games as well.

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moogle1 January 26 2009, 01:39:07 UTC
Bang! is my gateway game. I've played it with enough friends that three of them own Bang! and Dodge City now. I haven't played High Noon, but I don't feel like I'm missing out on much. Honestly, I've played so much Bang! that I don't feel the need to buy any expansions. Great game, though.

I hate Killer Bunnies.

I've overplayed Catan. It's too luck-based; anyone who's played it more than a few times knows that the dice tend to favor 9s or 11s or some stupid number every time you play. The expansions make this a better game. I like Cities & Knights in particular. This is a discredited game among "real" gamers, who have long since moved past it.

Carcassonne (sp?) is a good game for two, at which point it's got a low luck factor, but after that, it often comes down to what you draw.

You sound like an on-the-fence gamer. You've only been exposed to the games everyone's played (plus Bang!, oddly). Tell me about your normal gaming group (how many people, what other kinds of games, etc.) and I'll suggest better games.

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