I don't deserve to control the lives of pixelated people.
Will Abigail go to college and escape a life of drudgery in Baskerville? Will Tabitha ever realize her dream of going on 50 first dates? Will Raine ever acquire a personality and a story? I dunno.
The games for the new PC arrived last week. I installed them Tuesday night (5 hours it took!), and then I started playing some of the pre-made Maxis Sims to see what game play on the PC would be like. I decided this wasn't a fair test of the new (abysmal) display, so I spent Wednesday night copying some essential custom content from my Mac and then -- on a whim -- installed a whole new neighborhood to test-play in. And fell in love. It's a perfectly
idyllic small town. I played this new neighborhood for 3 straight days, when the new expansion pack -- Free Time -- arrived.
Free Time is eating my soul. (I would say it's eating my free time, but we all know The Sims was doing that before, anyway.) What I appreciate most in the game are the variables that help to define the Sim's personality and create a story. What I appreciate second-most is a challenge. I don't want to accomplish things too easily. Free Time adds both. Sims can now pursue eight (?) different "enthusiasms" from cuisine to literature to sports. When they reach a certain level of enthusiasm, they're invited to join a (secret) club for that hobby. However, the more enthusiastic they become, the more they have to pursue the hobby in order to maintain a high level of enthusiasm. [This post bought to you by Enthusiasm. And the letter S.] It's exhausting. And I love it because each Sim has a designated "natural" enthusiasm, which is one more variable to help shape their character. How much do I love it that my test Sim, Tess, has a knowledge aspiration, the lifetime want to become a City Planner, and a natural enthusiasm for tinkering?