Haunting economy

Oct 14, 2009 17:20

Gaming again gets me thinking about Haunting. Here's the newest economy setup.

Note: I'm using placeholder names for resource stuff. They are mostly historical terms (ie: terms I've used in the past) and are also, in their new form, really wrong. I'll change 'em later.

The two resources are Chains and Memories. Chains + Memories can never be more than 10. (Or some other arbitrary number.)

You walk into game with 10 Chains. Chains are effectively XP for other players. You can attach a Chain to another player's Goad (Thingum Which Represents Something) by making something up about the Goad and if they accept it. These Chains do not count towards their Chains + Memory = 10 thing. That's XP for later.

Memories are Power Points. You get Memories by escalating relationships. You use Memories to use your powers (whatever the hell they are). Powers always work but they also always cost. You pay the cost of the power to the victim of the power - that means they get Memory when a power is used on them.

If a person's Chains + Memories = 10 and they get more Memory due to having a power used on them or if they escalate a relationship, then the excess Memory converts Memory into Chain. Like so:

Bob has 7 Chain and 3 Memory. I hit him with Power X, which costs me 2 Memory. I hand him 2 Memory... but he can't accept Memory because he's got 10 Stuff. There is an excess of 2, so he converts 2 Memory to Chain, giving him 9 Chain and 1 Memory.

(One advantage to leveling up Goads is to adjust things like the Chain:Memory balance you start with when you walk into game and that sort of thing.)

Scene tags still exist and right now muck about with the number of Memory/Chain you can get, can give, that sort of thing. In essence, call 'em in, get more resource to throw to someone else.

So, this system encourages:
- adding to other people's fiction (need to get rid of Chain to make room for Memory)
- accepting when other people add to your fiction (XP!)
- using your powers on other people (use up Memory so that it doesn't get converted to Chain)
- incorporating scene tags (free resources)

That said, this feels clever. I need someone to help me kick the shit out of it. Oh, and powers. I need powers. *headdesk*

haunting

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