Haunting economy

Oct 14, 2009 17:20

Gaming again gets me thinking about Haunting. Here's the newest economy setup ( Read more... )

haunting

Leave a comment

Comments 10

anonymous October 15 2009, 11:46:42 UTC
Why don't I just have a stack of white memories and blue chains?

When I apply chains to you, blue chips turn white. When I use memory, white chips turn blue.

I mean, yes, I have infinite resources. So what?

Reply

the_tall_man October 15 2009, 11:47:03 UTC
That was me...

Reply

ladylakira October 15 2009, 16:26:01 UTC
By my scheme there are infinite resources as well - just at a step removed. You give first, then you can get.

I may switch to your setup (I've thought about it) but there's something about it that I can't quite pinpoint which doesn't seem quite right. I suppose a part of it is that I like the idea that you can be out, completely, of either resource. I'm tempted to remove the "convert memory to chain" thing to limit the XP floating around during a session, y'know? Memory could build up infinitely through escalation and scene tags.

There is also, incidentally, something bizarre about giving out XP before any of the action goes on.

Reply

the_tall_man October 15 2009, 19:44:00 UTC
Oh, fun one - I have seven chips, period. Some are white and some are blue. You likewise. (Seven because it's an odd number, and it means that my "entering the game default" is never an even spilt).

When I set a scene, I put my chips out on the table. When you swap colors, you swap with my chips, because I'm hosting the scene.

Reply


Leave a comment

Up