IC Journal: Kael C Caledon

Jan 17, 2005 13:13

Oh boy. Things are, once again, getting interesting. After fleeing Roumion (Again), our little motley crew arrived in Morion, wayyyyy south on the continent of Irone. We met up with a Roumion expatriate named Gareth Tyran, formerly of the Great Republic armed forces, his running crew of soldiers and monster hunters, and made ourselves at home. Well, not for long, as you can now imagine. We found out a few things that made us flee the country...namely, they were going to execute 5 witches (3 of which have magical abilities), and some evil artifact of immense power was in town. So, knowing us, you can guess what we did...we stole the sword (in the process showing great teamwork...a spear hook to disarm, a whip strike to pull away from reach, and my two well-placed shots to the firemage's knees), sprung the witches(magical teamwork this time...Ohamas caused every fire to create hellacious smoke clouds, Kurschka caused it to coalesce over us and provide cover, and Flagg made the stone walls...well...let's just say the stone wasn't a problem. So, with our enormous crew and our two airships, we flew south, to a remote island where we could cannibalize the airships and rest and refit.

We managed to get our airship up and running again...no..we IMPROVED the airship tremendously. Now, it has fire and air bound into it's very being...we are the essence of speed now. The sword was...taken care of...and we got a visit from Halomel. Apparently, Hercal has joined with the Great Republic (probably because Halomel joined with this followers...the pirate horde of the Vorii Islands), Halomel has an army in the pirate lands (and Kurshka was his follower/general of the horde..interesting), and many things are taking place that our out of our hands. Anyways, enough of this meeting old gods nonsense. We traveled up the coast of Irone, trying to find a port for 4 of the witches (the leader decided to stay with us...her, Kurshka, and Selena are becoming inseparable...oh well, something to keep them interested and out of my hair). The pirates are being...well...pirates, and raided the coast of Irone. Hopefully we can avoid them...while I don't fear them (it pays to be on such good terms with their god. after all, I met the guy and have saved his ass more than once), I don't want to have to deal with them.

Oh, I almost forgot the most important part of this adventure! While in some unnamed port city in Northern Irone, I found the most remarkable little creature...a being of the Fay realms had made it to Irone! This is intriguing...last I saw them they were in the forests of Anverone. Perhaps I can learn how to speak this language of his and figure out what is going on with the Fay. I hope they are all ok; it is a very hostile land, after all.
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