Not late, what are you talking about

Feb 28, 2011 09:47

Discussion Post 8
February 13th: Icicle Inn - Junon

Discussion Topics & Timeline under the cut )

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oddacious February 28 2011, 15:04:11 UTC
I suck and didn't get to the other post in time, so here's some wordswordswords ( ... )

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basilton February 28 2011, 18:06:20 UTC
I think she knew.

Oh, definitely. Maybe she didn't know exactly how it was going to happen, but she knew that a sacrifice had to be made.

In this section I feel so fucking terrible for Tifa because everything is just falling apart. Unlike Cloud she really is powerless to stop any of it - not that I fault Cloud for breaking down when he did. But we see him grieve openly for Aeris and he's had an endless amount of I-have-to-settle-the-score speeches and Tifa, Tifa doesn't talk, to the point that it's almost surprising (but not really) when she pops up saying she wants to be a part of everything.It really starts off with Tifa trying to quietly support Cloud from the background, and deferring to him like the other party members, but she slowly realises - though at a pace too slow to help Cloud before he gives Sephiroth the black materia - that she needs to start pushing Cloud in the right direction, and even briefly becomes a leader in her own right ( ... )

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firemelon March 1 2011, 20:39:49 UTC
I think so too; I never really viewed them as mechas.

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asylumiss February 28 2011, 18:55:55 UTC
I feel so bad for Tifa too. I remember when they're all gathered in the ghost hotel and she's trying to comfort Red XIII who's afraid he's going to go mad because Hojo gave him a tattoo (I feel bad for him too, poor guy), she tells him to stay strong and then has to get a little tougher when he's still doubting himself. SHE'S DOING HER BEST GUYS.

I really need to pick up the pace today, I'm still not at the end of disc 1 yet.

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serria February 28 2011, 19:15:52 UTC
I didn't get to comment on the Aeris' death stuff for last week but honestly I think everyone said everything I was going to say, short of this: I think she knew. I'll bring this up later, though, as it will make more sense to.

This is hard for me - the first time I played I thought for sure she knew, but now I'm sympathetic toward Tifa's comments that Aeris talked about the future more than anyone and didn't know she was going to die. I think maybe she knew the risks, but I think I'm Team Aeris-Wanted-To-Live. Of course, I sort of imagine that as she prayed for Holy, she was... "enlightened", if you will, and maybe past the point of caring. It's hard to say, though, I'd be interested in seeing what you have to say about this.

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elanor_pam February 28 2011, 19:57:35 UTC
Second on Team Aeris-Wanted-to-Live.

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oddacious February 28 2011, 20:54:51 UTC
I don't think it's as clearcut as Aeris Wanted to Live or Aeris Wanted To Die. Of course Aeris wanted to live - but I think she knew that she wasn't going to, or at least that it was very likely that she wasn't going to. I don't think she knew from the very beginning, either. She found out at Cosmo Canyon or Temple of the Ancients.

When you revisit the city of the ancients later on they talk about how Holy works in all of these vague and uncertain terms... Aeris' prayer needs to reach the planet, Sephiroth is holding it back. It's a prayer, how could that possibly work? Her spirit energy, though, that's another story.

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kilraaj March 1 2011, 06:55:03 UTC
Agreed on her not knowing. I think Aerith knew it was certainly risky, but I always believe she's sincere when she says "I'll come back", and not in the "my face appears in the final shots" kind of way. Also because she was so vague on what she was doing, I honestly don't think she knew for sure what it was until she got there.

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personasystem March 1 2011, 10:24:30 UTC
I'm also Team Aeris-Wanted-To-Live ( ... )

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kilraaj March 1 2011, 13:43:24 UTC
Utterly random, but I love that a fan incorporated Kitase's quote into this remix of a track (quote starts at around 2:23).

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asylumiss March 1 2011, 18:59:35 UTC
"Back at the time we were designing the game, I was frustrated with the perennial cliche where the protagonist loves someone very much and so has to sacrifice himself and die in a dramatic fashion to express that love. We found this was the case in both games and movies, both easter and western. But I wanted to say something different, something realistic. I mean, is it right to set such an example to people?" - Tetsuya Nomura

It's a shame that they apparently forgot about this philosophy when they made Crisis Core. SIGH

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phoenix_anca March 1 2011, 23:36:27 UTC
/co-signed

/sigh

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basilton March 6 2011, 09:16:09 UTC
I must've been the only one here to really enjoy Crisis Core, and I don't think they ruined Zack's death in it. Sure, it was hero'd up a lot, but it had to be... he was the protagonist of the game.

It still had the tragic elements of him dying right within sight of his destination, and it sort of added in a somewhat selfish aspect to his death that fit with the twisted notion of hero that the FF7 world has. Even when dying, he still thinks that being a hero is about fame, honour and power, and he is sort of trying to impose himself on Cloud there. It then takes Cloud to destroy the Shinra image, and show people what a real hero is.

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personasystem March 6 2011, 10:50:19 UTC
There were a lot of things I enjoyed about Crisis Core. I'd easily place it within my top 10 favorite games. The ending really was fantastic, and I loved how they incorporated the DMW scenes ( ... )

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firemelon April 2 2011, 05:56:27 UTC
FF7 is the only canon.

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asylumiss March 6 2011, 13:33:33 UTC
Heh, I feel the complete opposite, I didn't really enjoy Crisis Core and the ending was just too sappy and melodramatic (Angeal and Zack flying up to heaven oh my god) for me to like even on a cheesy level. A game protagonist doesn't necessarily have to or should play the hero role either, at least not in the generic way it was presented in Crisis Core.

I pretty much agree with personasystem, and I think Zack's death in Crisis Core really illustrates the difference between Squaresoft's method of storytelling and how Square-Enix does it now, especially in their cutscenes.

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