An unexpected turn of events

Nov 19, 2010 06:45


So, you may or may not recall my mentioning some time ago my having joined an online roleplaying game here on LiveJournal, which I had nothing but good things to say about. There have, since then, been some interesting developments on that front.

Specifically, I seem to be running the storytelling side of that game now.

This past summer, the ( Read more... )

writing, rpgs

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dave_littler November 24 2010, 08:04:02 UTC
Hey, sorry it's taken me a day and change to respond. Been sleeping poorly of late, which has been leeching me of my precious verbosity.

I come from the world of tabletop roleplaying myself, as you may be aware, but have found the transition to be a smooth one.

I think that most of your questions can honestly be answered simply by perusing a few threads in the main community and getting a sense of how things tend to go down. In particular, the ones with the "storyteller" tag from the last month or so, as these are threads I've been actively participating in in that capacity.

Conflict resolution is handled in a gentlemanly manner; rather than dice, it is simply a matter of consent between writers. One can leave things open-ended ("He threw a punch, aiming for his target's jaw, hoping that his prey wouldn't be quick enough to dodge..."), and leave it to your co-writer to decide upon the effects of your effort, or you can hash it out through private messages ("It seems like my character would eventually lose the fight, but not before getting a few good licks in, so what say we run the scene something like this..."). Most players are generally friendly to either approach, and a combination of the two often makes for the best storylines.
The amount of time a game like this takes varies widely, depending upon your approach. In general terms, posting a few comments per day during an active thread is considered more than adequate, though there are those that take a more relaxed pace. Sometimes, a pair of players might like to advance things more quickly and meet up via AIM or somesuch program and play out a scene in something like real-time and post the log of their chat as a post in the community. It's wide open in this respect.

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moondispatches November 26 2010, 18:15:14 UTC
Thanks for the input.
After giving it a lot of thought, I'm going to pass. It sounds like a lot of fun, but I just don't have the time to give it the attention that I would want to. Sorry, hope you find some other takers.

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