So, you may or may not recall my
mentioning some time ago my having joined
an online roleplaying game here on LiveJournal, which I had nothing but good things to say about. There have, since then, been some interesting developments on that front.
Specifically, I seem to be running the storytelling side of that game now.
This past summer, the moderator, creator and storyteller of the game went silent on us. No explanation offered, and no sign of what was going on. It actually took a month or so to notice the change, since the game had always been fairly hands-off and player-driven. After two months, though, the game was definitely grinding to a halt as there had been no new plot events or responses to e-mails in all that time. Players began to lose interest and leave, and things began to look very uncertain indeed.
I had put a lot of work into the game just as a player by that time and met some very good friends, and did not want to see the community which had grown up around the game fall apart if the game simply died on us, which seemed likely. Now, I'm a problem solver by nature. I see a problem, and my mind immediately goes towards figuring out what needs to happen in order to solve it. To me, the answer was obvious: There needed to be plot activity which would stimulate player activity and interest, at LEAST until the mod was back at it. And so, I whipped up a package of proposals for various plots, and sent them via what I knew to be reliable means to the moderator, with my word that I would be glad to run any of them until such a time as the moderator was ready to return.
It took some time, but I eventually got a response, and was empowered to run at least one, and more as well, if I should like, and was told that I had any questions, I should just ask. Naturally, being the inquisitive sort that I was, I had plenty of questions. Which I was free to ask. But was not apparently free to expect ANSWERS to. Time went on, and it became more and more plain that I wasn't going to be able to expect any support here. Moreover, it became plain that the original moderator had simply lost interest, despite their protestations to the contrary, and by the time that four months had passed without their being involved in the game in any way, shape or form, I was ready to write them off.
And so now I'm essentially just taking the reigns of the game, creatively, myself, with the blessings and approval of the other remaining staff members.
Now, I'm entirely certain there are those among my readers who are roleplayers. I am moreover certain that most of you are interested in my writing (however sporadic it may occasionally be!). I am furthermore aware of a certain interest among my readers in my interest in Judeo-Christian mythology. Well, dear friends, here's where the three coincide!
The game, as originally conceived, is heavily based upon this mythology, with a good deal of sci-fi, personal drama, mystery and intrigue going on. To say that I have a WEALTH of plot ideas for this game would be an understatement, and I expect to have a chance to explore a lot of my interest in the concepts underlying this mythology in my approach to running stories here.
All of which is to say, you fuckers ought to join this game!
The player base has suffered considerable attrition in these past four months. Games like this always do, by their very nature, which is dealt with in part by advertising, which has not taken place since early summer. The neglect of the moderator has caused a lot of otherwise active players to drift away as well. However, those who are left are all enthusiastic, friendly people, good writers, and interesting people. A good community which would welcome new players. What's more, I can personally guarantee that any new player applications at this point will be looked upon in a very friendly light, and I will be happy to work with anyone interested in joining the game to get their characters ready.
I once ran a game of Werewolf: The Apocalypse, which ran for three and a half years,
which I've spoken about here. The stories I've told, the artwork I produced for it, and the fact that a number of my players told me, without prompting, that it was the best roleplaying game they'd ever played in ought to tell you something of what you can expect from me here. But even beyond that, I will sweeten the deal thus: Anyone interested in any personal plotlines, stories and interactions with NPCs need only tell me so, and I will be more than happy to make it happen, if it should be in any way compatible with the game as a whole. I have said many a time before that there is no single activity I more greatly enjoy than a creative collaboration with another inspired person, and you will see this borne out time and again if you should like to take part in this endeavour.
Anyone with any comments or questions, go for it. I'm all ears.