Dec 08, 2005 06:32
First off, thanks to those of you that attempted to help me out with my crisis. Chris Ellstrom informed me that our TA e-mailed us the study guide a while back, but that was after I had bothered all of you guys. Anyway, just wanted to say thanks. I'm retarded.
Here's all I have for the final study guide. Sorry if the structure is all messed up, but LiveJournal doesn't like to cooperate. Anyway, most of this is Chris Ellstrom's work. I added a couple of things, and the random stuff was what I had laying around in my notes. If anyone can send me their notes from "Music Video's Impact on Feature Film" (Nov. 15), "Anime" (Nov. 22), or "Contemporary Videos: Is Video Still Relevant?" (Nov. 29), that'd be awesome. Well everyone, good luck on the exam! I'll see you all in a little less than 8 hours.
CTCS 469 Final Exam Study Guide
Doom - 2005 film based on a popular videogame; incorporates visual themes from game; representative of collision between film and other media and entertainment forms
Opening Credit Sequence - began in 1960’s; evolved from a separate section of the film to a more self-contained, video-like sequence with faster editing and non-diagetic elements; Ex.’s: Natural Born Killers, Flashdance, American Gigolo
Anime - highly stylized Japanese animation that commands huge subculture; fans produce unique original or remixed art and distribute through multiple online channels; AMV’s begin with VHS transfers; Ex.: Fatih Hill’s “This Kiss”
Remix Culture - interpretations of popular works; artists produce seperate material with intetions of fan remixing; copyright issues; Ex.: Jay-Z releasing a cappella versions of his albums so they can be remixed
Grey Video - directed by Ramon & Pedro; visual mash-up of The Beatles’ Hard Day’s Night and Jay-Z footage; based on the mash-up song by DJ Dangermouse.
Mash-Ups - remixing two or more artists, likely different genres, into a wholly new original work; Popularized by DJ-Dangermouse with the infamous Grey Album (a mash-up of The Beatles’ White Album and Jay-z’s Black Album)
MTV Influence - seen in musical rhapsodic moments and title sequences of films; started having effect around 1983 - Flashdance (Huge MTV Effect); also, superficial stylistic influences in the areas of rapid editing, use of symbolistic imagery, color, mixed medium, color rhyming etc.; Ex.’s: Natural Born Killers (Music keeps switching between diagetic and non-diagetic; use of canted angles and stock footage), Romeo and Juliet
Rhapsodic Moments in Film - an influence of music video on film; when music takes over, the viewer receives a sense of pleasure, but the plot does not advance; Ex.’s: Band of Outsiders - rhapsodic moment when they are dancing, Flashdance - when she is dancing/warming up by herself, & Virgin Suicides - at high school prom when music takes over
Cross-Marketing - videos sell games, and vice versa; alternative placement of videos in 1990’s, went into videogames in form of bonuses; prominent advertising for games on MTV.com; films made into games, and vice versa
First-Person Shooter Games - games played from 1st person perspective of the character; “Doom” was first prominent one and encouraged a host of copycats; some F.P.S.’s were made into films, i.e. Doom and House of the Dead; Bobby Prince composed the “Doom” soundtrack; Reznor composed “Quake’s”
Role-Playing Games - originated from “Dungeons and Dragons” board game; this genre emphasizes strategy and story building; “Ultima” was the first D&D rip-off; first popular R.P.G. was Final Fantasy (where Action/Arcade met role-playing); Final Fantasy was made into a whole CGI film
Final Fantasy X-2 - contains music video opener where a CGI band plays instruments while pop diva Yuna sings; Performed in real life by Japanese diva Koda Kumi; these videos encourage fan interest in the game
Dance Dance Revolution - type of “Bemani”(AKA “Beat Mania”) game developed by Konami Japan; most successful variant of music video games (turntables, drums, etc.); preferred marketing method for underground music; Konami commissions underground dance music artists to write songs just for the game; “Simon” was an early precursor to this type of game
Contemporary Christian Music and its Music Videos - asexual, lack of star, lack of danger, no substances or materialism; codified words throughout; ex.’s: Switchfoot (very watered-down sound, no tats or excessive jewelry, clean-cut) says the word “passionate” about 5,000 times in the interview we watched with them because of the need for many Christian rock bands to tone down their hardcore religiousness for the general public - also said “the song is King”; Creed’s music style copying but not lifestyle; theme of searching/walking/change; Christian Metal Bands were a reaction to non-Christian metal bands getting androgynous and they wanted inerrancy of the Bible, proper gender roles, and were anti-gay and anti-abortion.
Evangelical - more liberal, more involved, part of the world but not of it, involved with right wing political organizations and charities; activism
Music Video Auteurs - Technically savvy and sophisticated; film school grads, unlike commercial guys in 80s; create seamless product due to familiarity with forms
The Real World - first MTV reality show that pushed them toward more defined programming and away from videos; cheap to produce and brought in more viewers
Other Random Stuff
Video Games
Video Games Genres
Arcade
Ms. Pac Man
The videos between the levels really drove the game
Mario Brothers
Started game soundtracks being marketed separately from the video game itself
Bjork’s “Hyperballad” is an example of a video that has been influenced by video games
The Globalization of MTV (Music Video and MTV Outside of the US)/Bollywood
What turned out to be tricky?
Everything depended on the idea that transnational advertisers would be way into it, but they weren’t
What works in Europe and Asia does not necessarily work in India
All of the reality programming doesn’t transfer well because of the differing social and cultural norms from place to place
Much more shared, multi-generational viewing
Shanti Kumar and Michael Curtin
Wrote an article on Alisha Chinai’s “Made in India” (1995)
Says this video is a good example of transculture
Pop diva videos influenced Alisha Chinai enough to make a diva video mixed with Bollywood elements
Also says that it’s a very progressive gender relationship since most Bollywood stuff has a girl playing the role of the helpless pursued girl - in this music video, she is in control of her own actions and the narrative
With all of this new globalization, an Indian woman could choose her husband from anywhere in the world, but she chooses a man that was “made in India”
Cultural Exchange
When performers from two different countries get together and play music
Ex.: Ravvi Shankar with the Beatles
Dil Se - Dir. Mani Ratnam (1998)
Critically acclaimed
Music by A.R. Rahman
Spectacular cinematography
Soundtrack was more popular than the film
One of the best-selling ever
Very modern plot
The hero is a self-deprecating, urbane journalist
The heroine is committed to being a suicide bomber